I would absolutely love to see this game on the Playroom! Below is a link to the rules in English. It's a common Card game involving strategy and numbers. Hopefully it wouldn't be too difficult to implement. Here are the rules: http://www.boardgamecapital.com/skip-bo-rules.htm
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2. wolfi,
hey sir
all I understood about the game is it's a cards game
but any idea about how to play it?
regards
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3. LaraStardust,
First, feelings, sir is a mam, evenstar is a she. Second, she gives the rules as a link, that is how you play it.
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4. wolfi,
I'm sorry for the gender
and what I understand about the rules
are the stuff whiches leagle and unleagle in the game.
that's what I thought the word rules means.
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5. LaraStardust,
Yes, but rules generally give the idea of how to play, I wouldnt be able to say, you cant pick up a 7 with a 2 and 3 with out telling you why in scopa
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6. wolfi,
but 7+3+2=12 not 15 my friend so it's not scopa, hahahahaha
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7. LaraStardust,
exactly and it would say so in the rules and you could there by figure out that to play scopa you need 15. Oh! what's the point.
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8. EvenStar ,
Yeah all the rules are listed in the PDF file link. It's a multiplayer card game where you build on four piles in numeric order, and four discard piles.
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9. Aminiel,
Unfortunately, the rules in the PDF file are unusable.
The text is put on two columns and my OCR (OmniPage 17) is unable to separate them. The two columns are randomly mixed up together and it is thus totally unreadable.
Do you have any alternative ?
Please post rules in an accessible format. If you can't read them, don't assume we can better than you.
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Última edición por Aminiel, 18.08.2015 07:46:15
10. LaraStardust,
yeah, what the?
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11. UnseenFyre,
Hello all, UnseenFyre A.K.A EvenStar here. Below please find the rules copied from the PDF into text so you all can read them:
How to Play OBJECT: Be the first player to play all the cards in your STOCK pile by playing cards in numerical order, 1 through 12. YOU SHOULD HAVE: A deck with 144 cards numbered 1 through 12 plus 18 SKIP-BO cards for a total of 162. Remove any blank cards – these are not used during play. Please remove all components from the package and compare them to the components list. THE OBJECT The first player to use up all the cards in his/her STOCK pile wins. LET’S START After the deck is shuffled, each player draws a card. The person with the highest card deals. (SKIP-BO cards don’t count.) The deal moves to the left after each game. When there are 2 to 4 players, the dealer deals 30 cards to each player. With 5 or more players, 20 cards are dealt. The cards are dealt face down and they become your STOCK pile. Each player turns the top card of his/her STOCK pile face up on top of the pile, without looking at any of the other cards in the pile. The dealer then places the remainder of the deck face down in the center of the play area to form the DRAW pile (where you’ll be able to draw additional cards). HOW TO SET UP PLAY In the center area of play, right near the DRAW pile, up to four BUILDING piles will be created for all players to use during play. In addition, each player will have in front of him/her a STOCK pile and up to 4 DISCARD piles. (See illustration, below.) IMPORTANT NOTE: BUILDING piles and DISCARD piles are developed through play (indicated by dotted lines, below). No cards are in this area at the beginning of the game. Also, SKIP-BO cards are wild. This is important. FURTHER EXPLANATION OF CARD PILES
Stock Pile: Each player has one STOCK pile,
placed face down on his right, with the top card of the pile always turned face-up on top.
Draw Pile: After the deal, the remaining cards
are placed face down in the center of the table to form the DRAW pile.
Building Piles: During play up to four BUILDING
piles can be started. Only a 1 or a SKIP-BO card can start a BUILDING pile. Each pile is then built up numerically in sequence, 1 through 12. Since SKIPBO cards are wild, they can start a BUILDING pile, and can be played as any other number, too. Once a pile of 12 cards has been completed, it is removed, and a new pile is started in its place.
Discard Pile: During play, each player may
build up to four DISCARD piles to the left of his STOCK pile. They can build up any number of cards in any order in the DISCARD piles, but may only play the top card. HOW TO PLAY The person to the left of the dealer starts. Draw 5 cards from the DRAW pile. If you have a SKIP-BO card or a number 1 card on top of your STOCK pile or in your hand, you may use it to start a BUILDING pile in the center of the play area. You may then continue by playing another card from your STOCK pile onto a BUILDING pile. If you play all 5 cards, draw 5 more and continue playing. If you can’t make a play or just don’t want to, end your turn by discarding one of the cards from your hand onto one of your four DISCARD piles. On your second and succeeding turns, first draw enough cards to bring your hand back up to 5. You may then add to the BUILDING piles (always in sequential order) by playing the top card from your STOCK pile, DISCARD pile or from your hand. But remember, the winner is the one who plays all the cards in his/her STOCK pile, so it’s best to always use the playable cards from that pile first. If the DRAW pile is used up, the cards from the completed BUILDING piles are shuffled and become the new DRAW pile. SCORING AND WINNING You may wish to play several games and keep score: The winner of each game scores 5 points for each card remaining in his opponents’ STOCK piles, plus 25 points for winning the game. The first person to collect 500 points wins. PARTNERSHIP All the rules stay the same except the following: During your turn, you can play from both your STOCK and DISCARD piles and your partner’s. However, during your turn, your partner must keep quiet. Only the player taking his/her turn can ask his/her partner to make a play, i.e., “Partner, play your SKIP-BO as a 4” or “Partner, play your 7.” Any player guilty of cheating must take 2 cards from the DRAW pile and place them in his/her STOCK pile without looking at them. The game is over when both STOCK piles of one of the partnerships are finished. SPECIAL SITUATIONS
If you inadvertently draw too many cards, you
must shuffle the extra cards drawn into your own STOCK pile.
If a player draws and plays out of turn and the
error is noticed by another player before this illegal turn is finished, then the illegal turn stops immediately and play reverts to the proper order. However, when it becomes the play of the player who went out of turn, then that player suffers the penalty of having to play without first drawing from the DRAW pile. But if a player plays out of turn and completes his turn without being noticed, the play is considered legal. Play resumes as normal, starting with the player to the left of the out-of-turn player.
In partnership play, both partners can continue
to play from their remaining DISCARD or BUILDING piles even if one of the STOCK piles is finished. SET-UP NOTE
A player’s four DISCARD piles are imaginary until
he/she starts them during play.
The BUILDING piles are imaginary until started
by players during the game.
Remember: The object of the game is to get rid
of the cards from your (and your partner’s, if playing partnerships) STOCK piles. SHORT GAME For players wishing to play a short version of SKIP-BO, the dealer deals a STOCK pile of 10 cards to each player. All other rules remain the same.
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12. aravis,
oh wow! that looks like a very big load of card piles! lol.
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13. LaraStardust,
this actually looks like a good game
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14. UnseenFyre,
It really is! It's similar in principle to solitaire except that your ability to add to piles is dependent on what other players play.
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15. LaraStardust,
nod, I think it'd be popular, i know i'd certainly play and if it were popular, organise a torny!
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16. Aminiel,
It looks interesting. I have a few questions though, the first one is: are the cards on your discard piles visible by everybody or only you ? It seems that they are visible to everybody, but it isn't really mentioned in the rules.
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17. UnseenFyre,
The cards on your discard piles are visible to everyone.
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18. Aminiel,
I definitely retain Skipbo as a potentially interesting game. Thank you for sharing your ideas !
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19. CathyAnne,
Well, my momma, Loretta, explained the game to me. If the rules in the PDF are unusable, why are they not in a RTF, ritch text format file? Wouldn't that be more accessible? Come on, guys.
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20. Exink,
Well, the rules are already explained in the same topic.
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21. CathyAnne,
Where are the rules, then? I haven't seen them. What topic are they under? Why isn't that game on the server?
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22. aravis,
they're listed in this topic. read once more.
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23. BlindTiger,
I have been playing this game for many years and I would personally love to see it in the playroom.