1. Nikola,
Hello,
I really like the direction of the Duck racing game, and how enriched it is now with all these new duels.
It is quite crazy to think that just 2 years ago, the game was released, and had only 2 kinds of duels, compared to almost 30 today.
With that in mind, I was thinking of suggesting some more challenges, perhaps you will find them interesting:
- Spelling duel. In this duel, you get a word from the dictionary. Your job is to spell it correctly. The player who does it first wins. I would also, just like for the number typing duel, make it ask you to spell a word backwards sometimes as well, though perhaps for this backwards challenge limit the length to slightly shorter words, but that's just a subjective opinion...
- Stereo duel. I don't know if it is technically doable, but the way I imagined this one, is that you get a sound. This sound loops and is going from left to right, at a random speed. Your job is to press space when it is in the center. The player who was closer to the exact center wins. Kind of like Crazy darts, if you played this audio game classic...
- High or low. This can perhaps be a square on the casino board as well. The duel would start with every player receiving a random card from the deck. Now, it is turn based, and when it is your turn, you are supposed to choose if you think the next card you draw will be higher or lower. If you guess it right, you win, and can either continue guessing, this time if the next card will be higher or lower than the one you just drew, or stop and decide to keep your score, let's say every guess would give you a point. The player with the highest score wins, of course.
- Count a Cribbage hand. Perhaps not so interesting if you don't like Cribbage, but I was imagining a duel where we all receive a Cribbage hand, and the first one to count it correctly wins.
- Similar to the stereo duel, we could have one that is pitch based as well. In this case, you will first hear a sound at one pitch. Now, this same sound will play at the lowest possible pitch, and will gradually keep rising up. When you think it's at the same pitch you heard at the start of the duel, you press space.
Now, something not related to duel ideas. I think that many people will agree with this, but personally the duels are the most interesting part of the game for me, and with this constant evolution and new ideas you brought up, it quickly became one of my favourite games on the Playroom.
I understand that it can perhaps be complete nonsense to make a game only based around Duck racing duels, but maybe we can have a not so serious Duck racing board, where every square is a super challenge square, but of a different challenge. For example, square 1 dice challenge, 2 rock paper scissors, 3 speed duel, and so on...
A last thought for now, but the jingle memory challenge has some strange instructions. It says that you can press ctrl+numbers from 1 to 0 for buttons 11 to 20, but I have never encountered the duel with 20 buttons in all Duck racing games I have played. Is this just not available? If that's indeed the case, I think it should be, at least when more players participate. As it is right now, with just 10 buttons, and let's say more than 4 players playing the duel, you are lucky if you win more than 2 points, as you will probably play only 2 turns at most with good players.
Punteggio: +4