Time limit in exploding kittens

4 Nachrichten, 1 Seiten:  1 ↖ Zurück zur Themenliste

~msgScore~: +1

1. HeadphoneJack,

Hello, I suggest to introduce a thinking time limit, separate from the reaction time, which is the longest time a player's turn can take. If tey don't play a card or otherwise act within the time limit they automatically draw a card.

~msgScore~: +0

2. Mohammedradwan2003,

Sure. Why not.

~msgScore~: +0

3. riffy36_wii,

If it will be like this i will never play exploding kittens anymore in my life.
One of the good things of the playroom is that there is no time limit in games...

~msgScore~: +0

4. Nikola,

Hello,
I've thought about this during the beta, but finally I didn't end up suggesting it, mainly because the time limit would have to stop in certain cases, for example when you have to give a card to your opponent as a result of a favor card, when manipulation/super manipulation is played and while you are rearranging the deck, and finally I also didn't like the fact the time limit could possibly expire in the middle of you making a combo wasting the entire selection away.

It's too bad, this isn't such a bad game for a time limit, but overall I don't think it would be as smooth as in some other games.

@riffy36_wii If you do not like this, you just don't configure a time limit. The Playroom offers a time limit option in many games already.

~msgScore~: +0

4 Nachrichten, 1 Seiten:  1 ↖ Zurück zur Themenliste

Auf das Thema antworten

Sie müssen angemeldet sein, um posten zu können

Passwort vergessen? Benutzerkonto erstellen