When arrowing through the list of players after a 7, would like to be able to see ow many cards each player has. Once you play the 7, the R key doesn't work.
When pressing the R key, could the player amounts be spoken first before deck and pile as this is usually what you probably want to know?
What about the ability to intercept wilds and draw 4's or play a wild draw 4 on a draw 2 for a response?
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2. Aminiel,
OK, Good idea
OK, good idea as well
No, the game would be too easy. Draw 2 go with draw 2 only and draw 4 only go with draw 4, you can't mix. Intercepting jokers would really be too easy, as that card already gives you a big advantage (ability to play it at any time)
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3. akilor,
I'd also like to suggest that when a 7 is intercepted, only the player who intercepted should be able to choose whom to exchange hands with. Or, the first player needs to choose first, folowed by the interceptor. Otherwise one can just wait until the other choose and then reverse it, or when both players want to wait, the game gets stuck.
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4. jage,
Awesome. Love the updates. One more we thought of was to have a different sound for the reverse and skip. Also perhaps a sound for your turn when you were in the game window. Something very subtle but we tend to miss that sometimes with all of the craziness in the game.
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5. Burak,
chat sound should come while not in the playroom window as well.
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6. Jeff-Rutkowski,
How about making playable options beep or play a sound? This is not just for Uno but I'd like an option to toggle these sounds on and off in the client.
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7. jage,
No, you should be able to be smart enough to know what cards are playable, otherwise it's too simple.
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8. Aminiel,
No, you should be able to be smart enough to know what cards are playable, otherwise it's too simple.