how do we play 2048 and why does nothing happen on any key press

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1. whozitken,

Hi list want to test 2048 for possible play on my weekly gamers event with the playroom but nothing happens no matter what key I press and there is no instructions. how do we make moves why is a game up there when it apparently doesn't work yet yesterday got a runtime error message

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2. Nikola,

Hello there,
the game works, just be a little patient.
The game isn't played by pressing enter on space or any square. You are using shift and arrow keys to move tiles along. At first I too was looking for the rules, but then I realized that it's a port of a popular mainstream game so it's not hard to find the rules online. I took the explanation from https://en.wikipedia.org/wiki/2048_(video_game)

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3. Kristen_Star,

IT'S ONLY HERE THAT A DEVELOPER CAN LAY OUT A GAME WITHOUT RULES THAT HE DOESN'T KNOW HIMSELF :D

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4. Aminiel,

Hello,

The developers have written the rules in english, but for some reason they didn't appear. I need still to fix this.

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5. Mortem,

Hi all,

I'm not the developer of this particular game, but the developer is busy so he asked me to post the rules that he wrote until the issue gets resolved. Below are the rules, although I'm not sure how the headings will be effected by the forum's processing.

2048

Objective

The idea of 2048 is to obtain the highest score by merging tiles with equal values. Each turn, the player must move a tile on the board, and each turn, a new tile is placed randomly within an empty grid. The difficulty in doing this is the fact that the spawned tiles can only contain either a 4 or a 2 (chosen randomly with equal probability). As such, one must successively combine lower values of tiles over and over while ensuring that the board does not become filled with invalid tile pairs. Another challenging aspect to the game is the fact that when the player indicates their desired move, it is carried out for all the tiles on the grid. To put it simply, if there is a two in the upper right corner and a four in the lower right corner, choosing to move the tiles to the left will cause both the four and the two to slide to fulfill one of the conditions described below. In other words, moves affect all the tiles on the grid rather than one specific piece, making the game difficult to master

Merge conditions

The tile merge happens only if two tiles are next to each other and move such that one of them attempts to overlap with the other. In other words, if there is a 2 in the upper left corner and another 2 immediately to its right, the player must either move the tiles to the left or right to trigger the merge. Each time the tiles are combined, one of them is removed, and the value of the other is multiplied. For instance, if the player merges two twos, they would get the value of four, whereas combining two sixteens would yield the value of thirty-two.

Not every turn has to result in a new tile being created from those already present on the grid, however. When moved, a tile will slide in the chosen direction until one of the two conditions are met:

  1. The tile hits the edge of the grid
  2. The tile encounters an incompatible tile or any other tile after already combining to create a new value

The last condition is worth some elaboration: Let's suppose that we have a 2 in the upper left corner of the grid. Let's also suppose that there is another two directly below it, followed by a blank space, followed by a four in the lower left corner of the grid. Should the player move the tiles downward, the following events will occur.

  1. The two in the upper left corner moves and combines with the two directly below it, forming a four.
  2. The newly created four will move such that it is located directly above the four in the lower left corner of the grid.
  3. The newly created four *will not* merge with the four below it because it is a result of a combination during this turn. As such, the final board will have two fours stacked on top of each other in the lower left corner of the grid plus an additional random tile.

Should the player decide to move their tiles upward, the following events will occur

  1. The four in the lower left corner of the grid moves to the space right below the two twos
  2. The two below the upper left corner moves up, creating a four in the upper left corner.
  3. The four previously located below the two twos moves up such that it rests right below the four in the upper left corner.
  4. The four *will not* merge with the newly created four above it because the latter is a result of a combination during this turn. As such, the final board will have two fours stacked on top of each other in the upper left corner of the grid plus an additional random tile.

As an astute reader may notice, the two situations described above are inverses of each other. Both achieve an identical result--create a new tile--and ensure game continuity for at least one more move. Either choice may be valid in each situation, and it is up to the player to decide on preferred board alterations.

Grid notation

As expected, 2048 uses a grid with letters (starting at A) notating columns and numbers (starting at 1) notating rows. It should be noted that, unlike chess, A1 is the upper left corner of the grid, while D4 is the lower right corner of the grid. If a tile is empty, the number "zero" is announced after the indication of position. If a tile contains a number, it is announced instead of zero.

Game keys

  • Arrow keys: Move around the grid
  • Shift + arrow keys: Slide tiles in the associated direction
  • S: Announce current score / moves

Attributions

Music used courtesy of Zapsplat

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Zuletzt geändert von Mortem, Apr 6 2022 01:24:34

6. dingo,

I am terribly sorry. I developed the game and wrote up the rules, but as previously said they aren't showing up. Thanks goes to Mortem for helping me out. I hesitated to imbed any kind of help within the actual game, since doing so would ultimately restate information while also add more work for translators.

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7. Aminiel,

Hello,

Thank you for posting the rules here before I solve the issue. I'm sorry for the inconvenience.

And of course thank you again to the new developer team for this game.

~msgScore~: +1

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