# Farkle

## Game rules

Farkle is an Anglo-Saxon dice game played with 6 dice. The objective of the game is to roll the dice, make combinations with obtained rolls, and collect points up to the victory.

When comes your turn, you keep rolling the dice until you decide to stop or are forced to.

After each roll, you must choose at least one winning combination. Dice that are part of the chosen winning combinations are set apart and you keep going with remaining dice.

If you decide to stop rolling the dice, points collected thank to all combinations formed so far during your turn become permanent, and the next player in turn starts to play. If you can't make any winning combination with the obtained roll, you are said to have farkled and all points collected since the beginning of your turn are lost, then the turn of the next player begins.

You can keep rolling as long as you wish provided that you don't become farkled. IF you manage to use all dice in your combinations, you can continue playing by rolling all six. This situation is commonly called hot dice.

In principle, a minimum score is fixed under which you aren't allowed to stop, or not allowed to make the points of your turn permanently banked. Similarely, the first banking, i.e. when you first save points in order to get above 0, must reach a minimum slightly above average. These limits are by default proposed to be respectively 30 and 50 points. A complete game is usually played in 1000, 1500 or 2000 points.

### Combinations

The following combinations are recognized:

• A 5 alone: 5 points
• A 1 alone: 10 points
• Three 2 to three 6: 20 to 60 points
• Three 1: 75 points
• Four of a kind: 110 to 160 points
• Five of a kind: 320 to 420 points
• Six of a kind: 625 to 750 points
• Small straight (5 consecutive dice): 100 points
• Large straight: 200 points
• Three pairs: 150 points
• Full house (four of a kind and another pair): 250 points
• Two three of a kind: 250 points

All combinations have to be made in a single roll. For example if you roll 1, 2, 2, 4, 4, 6, that you are using the 1 to mark 10 points, and then that you roll 1, 1, 3, 3, 4 afterwards, you aren't allowed to use the 1 of the first roll to make three 1.

## Keyboard shortcut summary

• Enter: roll the dice
• C: say number of points collected in the turn
• D: repeat the last roll obtained
• S: say scores
• T: say whose turn it is