New Game: Skipbo

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1. EvenStar ,

I would absolutely love to see this game on the Playroom! Below is a link to the rules in English. It's a common Card game involving strategy and numbers. Hopefully it wouldn't be too difficult to implement. Here are the rules:
http://www.boardgamecapital.com/skip-bo-rules.htm

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2. wolfi,

hey sir

all I understood about the game is it's a cards game

but any idea about how to play it?

regards

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3. LaraStardust,

First, feelings, sir is a mam, evenstar is a she.
Second, she gives the rules as a link, that is how you play it.

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4. wolfi,

I'm sorry for the gender

and what I understand about the rules

are the stuff whiches leagle and unleagle in the game.

that's what I thought the word rules means.

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5. LaraStardust,

Yes, but rules generally give the idea of how to play, I wouldnt be able to say, you cant pick up a 7 with a 2 and 3 with out telling you why in scopa

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6. wolfi,

but 7+3+2=12 not 15 my friend so it's not scopa, hahahahaha

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7. LaraStardust,

exactly and it would say so in the rules and you could there by figure out that to play scopa you need 15.
Oh! what's the point.

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8. EvenStar ,

Yeah all the rules are listed in the PDF file link. It's a multiplayer card game where you build on four piles in numeric order, and four discard piles.

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9. Aminiel,

Unfortunately, the rules in the PDF file are unusable.

The text is put on two columns and my OCR (OmniPage 17) is unable to separate them. The two columns are randomly mixed up together and it is thus totally unreadable.

Do you have any alternative ?

Please post rules in an accessible format. If you can't read them, don't assume we can better than you.

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Última edição por Aminiel, Aug 18 2015 07:46:15

10. LaraStardust,

yeah, what the?

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11. UnseenFyre,

Hello all, UnseenFyre A.K.A EvenStar here. Below please find the rules copied from the PDF into text so you all can read them:

How to Play
OBJECT: Be the first player to play all the cards in
your STOCK pile by playing cards in numerical
order, 1 through 12.
YOU SHOULD HAVE: A deck with 144 cards
numbered 1 through 12 plus 18 SKIP-BO cards for
a total of 162. Remove any blank cards – these are
not used during play.
Please remove all components from the package
and compare them to the components list.
THE OBJECT
The first player to use up all the cards in his/her
STOCK pile wins.
LET’S START
After the deck is shuffled, each player draws a
card. The person with the highest card deals.
(SKIP-BO cards don’t count.) The deal moves to
the left after each game. When there are 2 to 4
players, the dealer deals 30 cards to each player.
With 5 or more players, 20 cards are dealt. The
cards are dealt face down and they become your
STOCK pile. Each player turns the top card of
his/her STOCK pile face up on top of the pile,
without looking at any of the other cards in the
pile. The dealer then places the remainder of the
deck face down in the center of the play area to
form the DRAW pile (where you’ll be able to draw
additional cards).
HOW TO SET UP PLAY
In the center area of play, right near the DRAW pile,
up to four BUILDING piles will be created for all
players to use during play. In addition, each player
will have in front of him/her a STOCK pile and up
to 4 DISCARD piles. (See illustration, below.)
IMPORTANT NOTE: BUILDING piles and DISCARD
piles are developed through play (indicated by
dotted lines, below). No cards are in this area at
the beginning of the game. Also, SKIP-BO cards
are wild. This is important.
FURTHER EXPLANATION OF CARD PILES

  1. Stock Pile: Each player has one STOCK pile,
  2. placed face down on his right, with the top card
    of the pile always turned face-up on top.
  3. Draw Pile: After the deal, the remaining cards
  4. are placed face down in the center of the table to
    form the DRAW pile.
  5. Building Piles: During play up to four BUILDING
  6. piles can be started. Only a 1 or a SKIP-BO card
    can start a BUILDING pile. Each pile is then built up
    numerically in sequence, 1 through 12. Since SKIPBO
    cards are wild, they can start a BUILDING pile,
    and can be played as any other number, too.
    Once a pile of 12 cards has been completed, it is
    removed, and a new pile is started in its place.
  7. Discard Pile: During play, each player may
  8. build up to four DISCARD piles to the left of his
    STOCK pile. They can build up any number of
    cards in any order in the DISCARD piles, but may
    only play the top card.
    HOW TO PLAY
    The person to the left of the dealer starts.
    Draw 5 cards from the DRAW pile. If you have a
    SKIP-BO card or a number 1 card on top of your
    STOCK pile or in your hand, you may use it to start
    a BUILDING pile in the center of the play area. You
    may then continue by playing another card from
    your STOCK pile onto a BUILDING pile. If you play
    all 5 cards, draw 5 more and continue playing. If
    you can’t make a play or just don’t want to, end
    your turn by discarding one of the cards from your
    hand onto one of your four DISCARD piles.
    On your second and succeeding turns, first draw
    enough cards to bring your hand back up to 5.
    You may then add to the BUILDING piles (always in
    sequential order) by playing the top card from
    your STOCK pile, DISCARD pile or from your hand.
    But remember, the winner is the one who plays all
    the cards in his/her STOCK pile, so it’s best to
    always use the playable cards from that pile first. If
    the DRAW pile is used up, the cards from the
    completed BUILDING piles are shuffled and
    become the new DRAW pile.
    SCORING AND WINNING
    You may wish to play several games and keep
    score: The winner of each game scores 5 points
    for each card remaining in his opponents’ STOCK
    piles, plus 25 points for winning the game. The
    first person to collect 500 points wins.
    PARTNERSHIP
    All the rules stay the same except the following:
    During your turn, you can play from both your
    STOCK and DISCARD piles and your partner’s.
    However, during your turn, your partner must keep
    quiet. Only the player taking his/her turn can ask
    his/her partner to make a play, i.e., “Partner, play
    your SKIP-BO as a 4” or “Partner, play your 7.” Any
    player guilty of cheating must take 2 cards from
    the DRAW pile and place them in his/her STOCK
    pile without looking at them. The game is over
    when both STOCK piles of one of the partnerships
    are finished.
    SPECIAL SITUATIONS
  9. If you inadvertently draw too many cards, you
  10. must shuffle the extra cards drawn into your own
    STOCK pile.
  11. If a player draws and plays out of turn and the
  12. error is noticed by another player before this
    illegal turn is finished, then the illegal turn stops
    immediately and play reverts to the proper order.
    However, when it becomes the play of the player
    who went out of turn, then that player suffers the
    penalty of having to play without first drawing
    from the DRAW pile. But if a player plays out of
    turn and completes his turn without being
    noticed, the play is considered legal. Play resumes
    as normal, starting with the player to the left of the
    out-of-turn player.
  13. In partnership play, both partners can continue
  14. to play from their remaining DISCARD or BUILDING
    piles even if one of the STOCK piles is finished.
    SET-UP NOTE
  15. A player’s four DISCARD piles are imaginary until
  16. he/she starts them during play.
  17. The BUILDING piles are imaginary until started
  18. by players during the game.
  19. Remember: The object of the game is to get rid
  20. of the cards from your (and your partner’s, if
    playing partnerships) STOCK piles.
    SHORT GAME
    For players wishing to play a short version of
    SKIP-BO, the dealer deals a STOCK pile of 10 cards
    to each player. All other rules remain
    the same.

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12. aravis,

oh wow! that looks like a very big load of card piles! lol.

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13. LaraStardust,

this actually looks like a good game

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14. UnseenFyre,

It really is! It's similar in principle to solitaire except that your ability to add to piles is dependent on what other players play.

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15. LaraStardust,

nod, I think it'd be popular, i know i'd certainly play and if it were popular, organise a torny!

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16. Aminiel,

It looks interesting. I have a few questions though, the first one is: are the cards on your discard piles visible by everybody or only you ?
It seems that they are visible to everybody, but it isn't really mentioned in the rules.

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17. UnseenFyre,

The cards on your discard piles are visible to everyone.

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18. Aminiel,

I definitely retain Skipbo as a potentially interesting game. Thank you for sharing your ideas !

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19. CathyAnne,

Well, my momma, Loretta, explained the game to me. If the rules in the PDF are unusable, why are they not in a RTF, ritch text format file? Wouldn't that be more accessible? Come on, guys.

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20. Exink,

Well, the rules are already explained in the same topic.

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21. CathyAnne,

Where are the rules, then? I haven't seen them. What topic are they under? Why isn't that game on the server?

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22. aravis,

they're listed in this topic. read once more.

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23. BlindTiger,

I have been playing this game for many years and I would personally love to see it in the playroom.

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