a suggestion for some games get rid of cads games

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1. Rory101,

I was thinking that, if players wanted shorter games, htey could select how many cards you start with in uno, or domino, or train, or ay games where it really doesn't matter how many cards. The reason i thought of this idea was because rs games has an optino to select how many cards you get in 99, and i thought it would be good for uno, dominos, train, and of course ninety nine :)
and i think it isn't that hard beccause you just have to change the number of itterations in the dealing for loop to a variable that is changed by that setting.

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2. Nikola,

Why not just change the score and get a shorter game?

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3. Rory101,

for some interesting results?

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4. Nikola,

Thing is, for example in uno with the current scoring system, changing the number of cards to a smaller one actually gives much more chance to have a longer game than shorter.

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5. Rory101,

that's true, but with 6 takes, 99, and scopa, it could work pretty well.

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6. Vojvoda ,

With 99 and scopa it is very important how many cards you have, playroom is not a platform where you just randomly press enter on cards

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7. Rory101,

I know, but wouldn''t it be interesting if you could play scopa with 5 cards per deal or something?

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8. Cristina ,

I think the games are well done on playroom.
No need for such changes.
Those mentioned by you Romi are quite simple and would not provide fun or any strategy.
It would be nice if the people would stop comparing playroom to rsgames because all of us are free to play on the platform we like.

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9. Fawaz,

Hey!
I would like to see such a change in cribbage, to able to play with more cards especially when playing with 2-4 players, as playing with 6 players, to get 6 cards in hand. or even more? why not.
that would put up some challenges in counting which can be fun.
thanks.

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10. Aminiel,

Hello,

A few reflections are in progress on options to make certain game shorter. Some can be interesting, but some aren't. think about the following:

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11. Rory101,

I have a suggestion for a game, it is called werewolf. here are the rules.
at the start of the round, some people are picked for their different rolls, either seer (of which there is 1) protector (of which there is 1) villagers (of which there is number of players - 2 - (number of players - 2 / 5)
and the rest of the people are werewolves.
The game alternates between two phases, night and day.
in night, first, the werewolves pick someone to kill.
then, the seer gets to identify someone to be a werewolf or not.
then, the protector gets to protect someone from werewolf attack, so if the werewolves attack them. it doesn't matter, they're still alive.
then it is day, and everyone (including the werewolves) gets to choose someone to execute. this, like the werewolf picking who to kill part, is done as a vote, and when a majority is reached, it is decided.
After this happens, the person gets executed and their roll is revealed.
the round is won if either all the werewolves are dead (then the villagers win) or there are as many villagers as there are werewolves (then the werewolves win, coming and eating up all the villagers because their ranks are too few to withstand the werewolves attacking them anymore)
then the players on the winning team, either the werewolves, or the villagers (which includes one seer, and one protector) are awarded points, 1 point per victory, until a victory score is reached
the aim of the game is to be able to identify the werewolves and try not to execute someone who isn't a werewolf, by taking that risk, though, sometimes, the players are going to lie to each other to try and pretend they are not a werewolf, or sometimes, they may be helping their team.

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12. Vojvoda ,

It would be all good if the game would not be from rs games, just wondering did you think that noone will notice it? :D

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Última edição por Vojvoda , Dec 22 2019 05:20:26

13. Rory101,

quite the opposite.

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