Hello,
for a long time I wanted to suggest giving up as a feature, but I've realized that this would be quite impractical on the Playroom.
I personally view Playroom and OnToys as very different. OnToys offers actual bets, even if they are virtual, so there giving up and ending the game with winners and losers is necessary, even if it totally doesn't make sense in some situations.
For example, what happens in a 4 person game of Hearts? One can't just give up in the middle and leave. You'd have to make giving up possible only between rounds, and even so, what happens when only 2 people are remaining? Who wins? On OnToys, this is solved by 2 people equally sharing the bet, but since there are no bets on the Playroom, this is quite useless. This complicates matters even further if we include team games. OnToys allows one member of a team to just give up and make the entire team lose, which is really not the right choice in my opinion, but again is also necessary for the kind of system they offer.
Now, imagine a game of Citadels, where you can't just lose a character in the middle of a turn, or potentially reduce the game to an unplayable state by somebody giving up.
In the end, this is only possible in a few games where you play 1 on 1 such as Backgammon, or in games where a person leaving doesn't affect anything such as Uno or 99.
What I would rather like to see is the ability to add a bot even while a game is in progress, possibly through the F2 menu. The reason is that there are a few games where a person leaving will just end the game, but this might not be what you want. For example, if a friend lost his connection, but you are already communicating with him outside of the Playroom and know he is working on returning, you could temporarily replace by a bot, wait for the person to return and replace back, while right now in a game such as 6 takes or Uno, the person just loses their spot unless you can find another player to temporarily wait at the table. Saving the table is an option here, but then you can't communicate with the rest of the table and let them know what's going on, so they would be waiting in the main room for a while without any updates on the situation.
Anyway, we unfortunately went quite off topic from the original concern, which is not a bad one. It has happened to me as well multiple times that I stopped a fast game of Uno, but over time I got used to it. It has even happened that I would leave the table entirely, since Q is close to 1, which is what I use for saying Uno. I suppose it might not be a bad idea to re consider this, perhaps making no the first item rather than yes might help, since you often press enter quickly afterwards.