1. Stenaldo,
•This is a long post. If necessary, Please check the following replies in order to view the separate sections of this article.
Hello everyone,
I am glad to say that the newest inventions of playroom, the tireless work of the people looking after its development and our connection with the past, keep us playing here more than once in a while, despite our daily obligations and so forth. Its great that playroom remains a powerful accessible gaming platform, and we definitely love it!
Personally for me, one of the most important things that happened after servers were updated, is that I could play uno with my friends again. The game was rather unplayable for the last few years… and one day, quite impressively, it just became suddenly great!
Anyhow: Together with two close friends, whom of course I know personally, we invented a certain competition between the three of us, which developed into an addictive kind of activity. That league, (if you could call it so), inspires me for proposing the Uno International League, (UIL), a monthly competition separated in divisions, just like national football leagues.
Now before we continue any further, I’d like to say two important things.
•Firstly, I don’t know if such an idea has been proposed previously. I’ve only recently started reading the forums, so I can’t know this for sure.
•I don’t claim to hold the copyrights of the league, lol! If the idea is considered and liked by the community, all people can suggest, change, modify, take leading roles in organizing the league, ETC, ETC.
Now the league :
The league will feature a certain number of players. This will be changeable through its continuation, while new people might show interest to join the competition. The first edition will be undivided. This approach will allow us not only to establish a certain number of players, but also to let the competition decide witch players should play in the top division, and which should follow in the lower ones. The rules then, become simple. All players within a certain division will play two matches between each other, with table masters changing for each match. Since in Uno finishing in equal points is a rare event, I suggest we give two points to the winners, and nothing to the losers. Should two players draw, —which means that both players pass the score limit with the same number of points—, then One, (1), extra round should be played to break the tie. You should keep in mind that Uno immediately ends when players pass the score limit, no matter the situation. I suggest that the score limit should be 500 points for all matches and for all subdivisions of the league.
Promotion and relegation.
The number of players per league should determine how many players are promoted and / or relegated. If a certain subdivision does not include more than 10 to 12 players, than the last two players are immediately relegated, while the two first players from a lower league are promoted. The player one position above the last two players, plays a match with the third player from the lower league to decide their fate. If the player from the top division wins, he / she maintains his/her presence in the top division., IF the third player from the lower subdivision wins, then he / she is promoted to the top division, exchanging places with the defeated player from the top league.
•Keep in mind, All players from all divisions should play two matches per league between each other, with table masters changing for each match.
Challenges, issues, and of course solutions!
Players not appearing, time zone confusion, and a monitoring team available during the entire tournament. I know, these are some of the biggest problems when organizing a tournament. Some 8 - 9 years ago, Before the forum was as coordinated as it is today, I and my dear friend Afrim organized what perhaps was the first 99 game tournament, and one of the first overall in playroom. Despite the help we got, it became a mess… And I was among the first players to get knocked out. IN the end somebody won, but I never took the initiative for organizing something ever again. So below you’ll find some solutions to these problems, which just like everything else written in this long, long article, are to be discussed with the administrators and community alike, in the hours / days / weeks to come.
•after you have the list of fixtures for yourself, it’ll be up to you and your partner to decide the exact time for your match to be held. Exact time means you will decide on the hour and the minute, but not on the day/ week. Since the league should be played once a month, there should be one round per day, or one in two days, in order to actually finish the league and avoid confusion.
•All players should have the chance to decide if they want a bot to replace them, if they can’t respect the schedule they already agreed for with their opponent. If possible, players can reschedule their match, within the determined day for that particular round, or before the upcoming round begins. The first player online should report his/her presence to an administrator, and he/she must wait no more than fifteen, (15) minutes before replacing his opponent with a bot. If one’s opponent decided not to let a bot replace him/her, then no mor than 15 minutes after a player being online, the nun present player, which prefers no bot to take his/her place, should be declared defeated.
•If two players don’t appear according to their schedule and they have chosen for bots to replace them in such cases, then someone from the organizing team should create a table, remain as a spectator, and allow two bots to play against each other. The first bot joining the table represents the table master, so we know who won the match.
On the other hand, if no player appears for the match in time, and each of the players decides not to have bots for representing them, they should both end with 0 points shall the following round begin without them finishing their previous match.
Now another question arises: If no one is monitoring the games, how can we know who won? Should we trust that all players have great integrity? Well… first Believe, then verify! IF the administrators agree, I would suggest that the winner should send a history report to the administrating team, with the subject/comment line reading: UIL followed by the number of the subdivision; (E.G: UIL 1) and the names of the two players.) Then the administrators can verify the winner and update scores appropriately.
P.S. It’s important for us to know how possible is it for the administrators to follow up the tournament, but we’ll be able to figure it out one way or another, that’s for sure!
I believe we should remain open to decide on possible prizes for the top league winners, and later I will add an extra suggestion in this regard. However, it should be fun enough even if we don’t include such extras. For now I hope you find the idea impressive, and I can’t wait to you’re your views below!
Enjoy and all the best,
Stenaldo, obviously.
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