New Game: Pishe Pasha

2 messages, 1 pages: 1  ↖ Go back to topic list

Score: +0

1. Nur-Ad-Din-Abd-ar-Rahman-Jami,

Pishe Pasha is usually played by two players, using a standard 52 card pack, but is is possible for three to play in other Variations The Cards are shuffled and each player is dealt a Stock of Twenty six Cards, stacked Face Down. Traditionally The FirstCcards are dealt two at a Time, and The remainder are dealt three at a Time.

The Object is to get rid of all Your Cards, either by playing Them to Foundation Piles, which are built up A-2-3-...-K in each suit in The Center of The Table (as in Solitaire), or by playing Them on Your Opponent's discard Pile.

The Play

The non-dealer begins by turning The Top Card of him/her Stock Pile.

If This Card is not an Ace, it must be discarded Face-up to start The non-dealer's discard Pile. It is then The dealer's Turn.

If The Non-dealer's First Card is an Ace, He/She must play it to start The Foundation Pile of that suit. The Non-dealer then turns up Him/Her next Stock Card, Which must also be played to a Foundation Pile if it 'fits' (being an Ace or The Next higher Card of The Same suit as The Top Card of a Pile that has already been started). The Non-dealer continues to turn up cards from Him/Her Stock until a Card is found that doesn't fit on Any Foundation pile. This Card must be discarded Face up, ending The Non-dealer's First Turn.

The dealer now plays, turning The Top Card of His/Her Stock Pile Face up.

One. If it fits on a Foundation Pile (being either an Ace or The Next higher Card of The Same Suit as The Top Card of that Pile) it must played on that Pile.

Two. If it is exactly One higher or One lower than The Top Card of The Opponent's discard Pile (irrespective of Suit), it may be played on The Top of that Pile. For example on The opponent's Ten, any Nine or any Jack can be played. The dealer continues turning up further Cards from His/Her Stock as long as They can be played either on some Foundation Pile or The Opponent's Pile. When an unplayable Card is turned up, The dealer must discard it to start His/Her own Face-up Pile. The dealer's Turn then ends, and it is The Non-dealer's second Turn to play. From each player's second Turn onwards, There is an additional Option. At any Point of Your Turn, The Top Card of Your own discard Pile can be played onto a Foundation Pile or Your Opponent's discard Pile according to Rules One and Two above. If The Top Card of Your discard Pile can be played on a Foundation Pile, You must play it There before doing anything else, but moving Cards from Your discard Pile to Your Opponent's discard Pile is voluntary. When You can't or don't wish to play The Top Card of Your discard Pile, You turn over The Top card of Your Stock and try to play that according to Rules One and Two above. This play may make further plays from your discard Pile possible. Your Turn continues, playing cards from Your Stock and your discard Pile according to The above Rules, until You Turn up a Card from Your Stock that can't be played on any Foundation, and which You can't or don't wish to play on Your Opponent. You must discard this card on Your own discard Pile, ending your Turn, and it is your Opponent's Turn to play. Here is an example of a Possible Layout during a game. Pishe Pasha Layout It is Alin's Turn. Since Alin's Top discard doesn't fit on Marie's discard Pile or any Foundation, Alin must turn a Stock Card. If This Card is The 4 of Hearts, 7 of Clubs, 2 of Diamonds or spades. it must be played on The appropriate Foundation Pile. Note that The 7 of Clubs can't be played on The Opponent's 8 of Clubs - it must go on The 6 of Clubs. If Alin turns The 7 of Diamonds, it can be played on Marie's discard Pile, and then The 8 of Hearts can be played on Top of it. This may allow a series of Cards from Alin's Face up Pile to be given to Marie, if The Top Cards of Alin's Pile are in Sequence, as They will be if They have just been placed There by Marie. If a player breaks The Rules of play, His/Her Opponent may call "stop", and then has The Option of either forcing The correct play to be made, or of causing The offending player's Turn to end, and starting His/Her own Turn.

The most common Error is failure to Notice that The Top Card of Your discard Pile has become playable on a Foundation - if You turn The next Card of The stock in This situation Tour Opponent can call "stop". Another cause for a stop call would be playing a Stock Card on Your Opponent instead of on a Foundation Pile. If a player misses an opportunity to play a Card to The Opponent's discard Pile, There is No Penalty. This is legal and in Some Circumstances it is better not to give Your Opponent a Card. However, once You play a card to Your own pile and let go of it, You forfeit the chance to play it on Your Opponent's pile if it fitted. Also, once You turn a card from Your Stock, You must deal with that card before You can move any card from Your own discard Pile to Your opponent's.

Running Out of Cards, Scoring

When Your Stock is empty and You are ready to draw another Card from it, You turn over all The Cards of Your discard Pile (as a block, without disturbing their order) to make a New Stock. Your discard Pile will then be empty until You discard a Card There at The end of Your Turn. If You succeed in emptying your stock pile and your discard pile, you have won! The winner scores one point for each card remaining in the opponent's stock and discard piles. Strategy Although This is a simple Game, There is some Strategy to it. Always try to place The highest Cards possible on Your Opponent's discard Pile during The Game. To be left with Kings in Your Stock isn't good. Also, it is beneficial to remember The order of The Cards in Your Face-down Pile - This helps You to decide When to stop laying off Cards onto Your Opponent from Your discard Pile and turn a Stock Card instead.

Variations

Stop Rule

Some play without The stop Rule. A player who fails to play a Card to a Foundation can be forced to correct The Mistake, but The player's Turn continues.

Three Player Game
Each player has a Face-down Stock of Seventeen Cards and one Face-up Card is placed in The center of The Table. This Card starts a Single Foundation Pile which is built upwards regardless of Suit, and continues from King to Ace, Two, and so on. Apart from This The Mechanism is almost identical to The Two-player Game described above. The Turn to play passes Clockwise. At Your turn You can play from The Top of Your discard Pile or turn up The Top Card of Your Stock. It is compulsory to play to the Centre Pile whenever Your Top discard or The Stock Card You have just turned fits There. Otherwise You can play The next higher or next lower Card on either Opponent's discard Pile, ace being considered as next to King and two. Failing that You discard on Your own discard Pile, and The Turn passes to The Next player. It is also possible to play The two-player Game this Way, with a Single Foundation Pile that is built upwards ignoring Suit, continuing from King to Ace to Two. With Two players each starts with a Stock of Twenty six Cards, There is No Center Card, and The Single Foundation Pile starts from Ace.

Score: +0

Last edited by Nur-Ad-Din-Abd-ar-Rahman-Jami, Jun 19 2016 23:56:18

2. WindowEyes,

O nice game, We call this game touch and it's totally same game. I agree that it will be added

Score: +0

2 messages, 1 pages: 1  ↖ Go back to topic list

Answer to topic

You must be connected in order to be allowed to post