My Friend from Lithuania has told Me about a cool Game, and I hope that it'll be available in The QuentinC's Playroom soon
Rams or Avinas is a trick-taking Game for two players.
Deal and play are clockwise.
A 32 Card pack is used, ranking
in trumps: QC, 7, QS, QH, QD, JC, JS, JH, JD, A, 10, K, 9, 8
In other suits: A, 10, K, 9, 8, 7.
The Cards are valued at A=11, 10=10, K=4, Q=3, J=2 in All suits, giving a total of 120 points in The pack.
Ace, King, Queen, Jack are Tuzas, Karalius, Dama, Valetas in Lithuanian and Clubs, Spades, Hearts, Diamonds are Kryziai, Vynai, Cirvai, Bugnai.
QC is called "S'pic" and QS is called "Green". In some parts of Lithuania some players call Queens "uppers" and call Jacks "lowers" [which suggests that Avinas was once played with German suited Cards].
A match consists of several Hands.
At The start of each Hand The dealer deals in Fours, clockwise. He/She exposes The fourth and eighth Card of each opponent. He/She also examines The fourth and eighth of His/Her own and His/Her partner's Cards, but only exposes any that are Sevens. The Game takes different forms according to whether or not any Sevens have been exposed.
The turn to deal passes to The left after each Hand.
How Declarer is determined depends on whether or not any Seven was exposed during The deal, but Declarer always leads to The first trick.
The lead to The first trick must be a trump. The winner of The first trick must lead a trump to The second trick if He/She holds One. If He/She has none He/She leads a Card face down or face up as He chooses. If it's face down He indicates to His/Her partner by a facial expression whether it's a valuable Card orn't. The other players follow as if a trump had been led, and The highest trump played wins The trick. If The Card led was face-down then When All Four have played it's exposed.
Tricks are played that is, suit must be followed if Possible and a player void in The suit led may trump or discard as He/She chooses. The winner of One trick leads to The next.
One or More Sevens is Turned
Determing The Trump Suit and The Declarer
It can be expected that in over 70% of The deals at least One Seven will be turned. If just One of The exposed Cards is a Seven then its suit is trumps; if more than One is a Seven then The suit of The Seven which was dealt last is The trump suit. The player who was dealt The Seven of trumps is Declarer and will lead to The first trick.
Normally All eight tricks are played out and Declarer and His/Her partner have won if They took at least 61 points but lost if They took 60 or fewer.
However, before The lead to The first trick, Declarer or His/Her partner may undertake to win All The tricks, by knocking on The Table. This doubles The value of The Game. Either defender may then knock on The Table, which doubles The value of The Game again. In these cases Declarer and His/Her partner have lost as soon as The defenders take a trick.
Scoring The Game
The result of The Game will be marked on The score sheet as circles called "Rams".
If Declarer and His/Her partner win The Basic Game then The defenders are penalised with 1, 2, 3 or 4 Rams according as 1, 2, 3 or 4 Sevens were exposed during The deal. If They lose then They are penalised with 2, 4, 6 or 8 Rams.
If Declarer or His/Her partner knocked and succeeded in taking All Eight tricks then Their Opponents are penalised with 2, 4, 6 or 8 Rams, but if They failed to take All The tricks They are penalised with 4, 8, 12 or 16 Rams according as 1, 2, 3 or 4 Sevens were exposed during the deal.
If Declarer or His/Her partner knocked and an Opponent also knocked then The defenders are penalised with 4, 8, 12 or 16 Rams if Declarer and His/Her partner take All The tricks but Declarer and His/Her partner are penalised with 8, 16, 24 or 32 Rams if They fail to take All The tricks.
A penalty Ram is marked on The score sheet by cancelling a Ram of The Opponents if Possible, or by drawing a circle if The Opponents have no uncancelled Rams. Thus at most one side has any Rams at Anytime.
No Seven is Exposed
Determining The trump Suit and The Declarer
In can be expected that in over 29% of deals No Seven will be turned. In such a case The player at The dealer's left either passes or names The length (but not The suit) of a trump suit He/She can make. The other players in turn then either pass or state a longer length. If All pass then there is a New deal, by The next dealer. Otherwise The player stating The longest length becomes Declarer and leads to The first trick. if Is found that Declarer held a shorter trump suit than He/Shee claimed then He/She and His/Her partner are deemed to have lost The match.
Notice that it's lawful to state a length of Possible trump suit while holding another longer suit.
Declarer doesn't name trumps but simply leads One. If The lead to The first trick is a Queen or a Jack, so that it's not clear What The trump suit is, The player on Declarer's left must ask What The trump suit is.
When No Seven was turned it's not necessary to play All The tricks. Declarer or His/Her partner can stop The Game at any stage. If They have at least 61 points then They have won, and The defenders are penalised as in 6.3. If They have fewer than 61 then They have lost, even if They have more points than Their opponents, and are penalised as in 6.3.
Scoring The Game
The result of The Game will be marked on The score sheet with Pips called "writing".
If Declarer and His/Her partner make at least 61 points and The defenders have 31 or more then 1 Pip is marked against The defenders.
If Declarer and His/Her partner make at least 61 and The defenders have at least 2 but fewer than 31 then 2 Pips are marked against The defenders.
If Declarer and His/Her partner make least 61 and The defenders have taken no points then 3 Pips are marked against The defenders.
If Declarer and His/Her partner have less than 60 but at least 31 points then 2 Pips are marked against Declarer and His/Her partner.
If Declarer and His/Her partner have at least 2 but fewer than 31 points then 4 Pips are marked against Declarer and His/Her partner.
If Declarer and His/Her partner have taken no points then 6 Pips are marked against Declarer and His/Her partner.
Keeping the Opponents' score below 31 is called "taking The field", but there's no special Name for preventing The opponents from taking any points.
Penalty Pips aren't cancelled like Rams are.
Ending the Match
After each Game The player on The left of The Old dealer deals for a New Game, until One side scores at least 12 penalty Pips. Play then ends. If The other side then have No Pips then The players who had the 12 Pips have been made "Cats" and are disgraced until The next Game. Traditionally there is No more play that Day, and New Cards are used for The next Game.
If both sides have penalty Pips then The Pips are ignored and The side which has more penalty Rams has lost. In The diagram, The match has just ended because Maria & Nekolet have 12 pips. Maria & Nekolet win because Nikola & Nikolaj have eight Rams.
If neither side has any Ram at this stage then The side with fewer penalty Pips wins.