1. Space-Rage,
Hi:
My Friend from Japan has told Me about a cool Game: And I hope that it'll be available in The QuentinC's Playroom
It's called Dai Fugō Which means in Japanese a very rich Man, or Dai Hinmin: a very poor man
Dai Fugō is usually played from 3 to 6 players. A Standard 52 Card pack's used, to which One Joker's normally added, so that there're 53 Cards in all. of The rank of The Cards from high to low is:
Joker-2-A-K-Q-J-10-9-8-7-6-5-4-3.
Deal
Deal and play're clockwise. Any player may deal The first Hand. After The first Hand, The loser of each Hand deals The next. All of The Cards're dealt out One at a Time as equally as possible to The players. Some players'll have One Card more than others - this doesn't matter.
Play
In The first deal of a New session The first player's decided at random.
Each player chooses "rock", "paper" or "scissors" and All of The choices're shown simultaneously by Hand signals. If all of The Three options're chosen at least once, or if Everyone chooses The same option, it's a tie and The process's repeated. If just Two of The Three options're chosen, all of The players who picked The losing option (scissors beat paper, rock beats scissors, paper beats rock) are eliminated, and The process's repeated with only The survivors taking part. When there's only One survivor, this player starts The Game.
The first player may play any Card or valid combination, placing The Card(s) face up in The centre of The Table. The possible plays are:
Any single Card.
Single cards rank as described above from 3 (low) to joker (high). A single Card can only be beaten by a higher single Card.
A pair.
Two Cards of The same rank. A higher pair beats a lower pair: The lowest is 3 and 3 and The highest is 2, 2.
Three of a kind (triplet).
Three cards of the same rank. A higher triplet beats a lower triplet: The highest is 2, 2 and 2 and the lowest is 3, 3 and 3.
Four of a kind.
Four Cards of The same rank. In The basic Game They rank in the same order as single cards, but note that many People now play that Four of a kind causes a revolution - see variations.
A sequence
Three or more consecutive Cards of The same suit, such as 4 of Spades, 5 of Spades, 6 of Spades, 6 of Spades or 9 of Diamonds, 10 of Diamonds, Jack of Diamond and Queen of Diamond. A sequence can only be beaten by a higher sequence containing The same number of The Cards. The highest 3-Card sequence's K-A-2 and The lowest's 3, 4 and 5. (A-2 and 3 and 2, 3, 4 aren't valid sequences, since The 2 and 3 aren't adjacent in this Game.)
The joker may be used as a substitute for any Card in a pair, triplet, Four of a kind or sequence. A combination containing a joker's equal in rank to The equivalent combination made from natural Cards. So for example The pairs 8 and 8 and 8 and joker're equal: neither beats The other, and a sequence 9 of Hearts, 10 of hearts, Joker's equal in rank to 9 of clubs, 10 ofCclubs and Jack of Clubs.
After The first player played a Card or combination, each player in turn has The choice of passing (playing No Cards) or playing a higher Card or combination of The same type as The previous play. This continues as many times around The Table as necessary until someone plays a Card or combination which No One else's able or willing to beat. When all of The other players has passed, The player of The unbeaten Card or combination sets aside all of The played Cards face down, and begins again by leading any Card or valid combination.
Here's an example with four players:
Player Akihiro
Player Chinatsu
Player Akihito
Player Chinami
4-4
pass
7-7
8-8
pass
pass
K-K
pass
pass
A and Joker
pass
pass
pass
Chinatsu's play's unbeaten, so She clears away The played Cards and begins again with any Card or valid combination. To beat Chinatsu's A and Joker pair, a pair of Twos would've been needed. Note that throughout this process only pairs could be played. For example at His first turn, player Akihito wouldn't be allowed to play Three 8's or a single 2.
Please note that:
• You don't have to beat The previous play just because You can often it's better to pass and save Your good Cards for later.
• Passing doesn't prevent You from playing at Your next turn.
In The example, player Chinatsu passed twice, although She could have played The A, Joker at Her first or second turn, She decided to play only after Akihito had used His Kings.
The objective is to get rid of all of your Cards. When a player runs out of Cards, The play continues among The other players until only One player has Cards left.
When a player plays His last Card or Cards, The other players as usual have The opportunity to beat this play. If No One beats it, since The player of The unbeaten Card(s) has No more to play, The turn to begin again passes to The next player to The left Who still has Cards.
Result
If there're Five or more players, The player who runs out of Cards first's The Dai Fugō (very rich man), The Second is The Fugō (rich man) The last player left with Cards is The Dai Hinmin (very poor man) and The second last's The Hinmin (poor man). With Three or Four players, The winner, who runs out of cards first, is the Fugō and The loser, who's left with Cards at The end, is the Hinmin.
As with many Japanese card Games it's common to play without score or payment. The aim is simply to be as rich as possible as often as possible. If You prefer to formalise the result, the Dai Fugō should score +2 points, and the Fugō +1.
Exchange of Cards
In The second and subsequent Hands of a session there's an exchange of Cards after The deal and before play begins. The Dai Hinmin must give His highest ranking two Cards to The Dai Fugō and The Hinmin must give His highest card to The Fugō. In exchange, The Dai Fugō gives any Two unwanted Cards to The Dai Hinmin and The Fugō gives any One unwanted Card to The Hinmin.
After The exchange, The loser of The previous Hand (The Dai Hinmin, or The Hinmin if there're only Three or four players) begins The play of The New Hand with any Card or valid combination.
Variations
More than Six players
It's possible for as many as 8 players to take part. In Japan it's normal still to use a single deck of 53 Cards, though in some Western adaptations, a larger Number of players may use a Double Deck.
Revolution (kakumei)
Many people adopt The rule that any play of four of a kind (such as 9, 9, 9 and 9 or 5, 5, 5 and Joker) causes a Revolution, which reverses The ranking of The Cards from The next time that The Table's cleared. The joker remains The highest single Card but The other Cards rank from high to low 3, 4, 5, 6, 7, 8, 9, 10, J, Q and ,K A and 2, so Twos are now The lowest Cards. If a second Four of a kind is played, this causes a counter-Revolution, which restores the original order. So if someone plays 5, 5, 5, and 5 to The empty Table, another player can beat this with (for example) 7, 7, 7, 7, and The Card ranking order remains as it was, The Revolution having been cancelled. But if Everyone passes The 5, 5, 5 and 5 play, The cards're cleared and The revolution takes effect. If The player of The 5, 5, 5 and 5 now begins with (say) a pair of 6's, this can be beaten by 4 and 4 or 3 and 3 (The highest pair), butn't 8 and 8. The reversed order stays in effect until The end of The Hand, unless another 4 of a kind's played, in which case there's a counter-Revolution and The original order's restored. When The play ends, for The new deal The Cards always revert to Their original order.
Some People play that a revolution's also caused if anyone plays a Five-cards or longer sequence.
Score: +0
Last edited by Space-Rage, Nov 3 2016 16:33:15