Katawa Shoujo... Y tal vez otras novelas interactivas japonesas

179 mensajes, 6 páginas:  1; 3 45 6 ↖ Volver a la lista de temas

Resultado: +4

121. Alexander-Mortem,

buenas gente, estoy presentando problemas para ejecutar el juego, pido disculpas por el texto tan largo, pero espero y los que conozcan de rempi puedan ayudarme, porque según esto, cumplo con los requisitos.
Processor: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz (2 CPUs), ~2.6GHz
Memory: 4096MB RAM
Display Devices



Card name: Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1)
Manufacturer: Intel Corporation
Chip type: Intel(R) 4 Series Express Chipset Family
DAC type: Internal
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_8086&DEV_2E32&SUBSYS_D6148086&REV_03
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 1695 MB
Dedicated Memory: 64 MB
Shared Memory: 1631 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
HDR Support: Unknown
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.000000,0.000000), Green(0.000000,0.000000), Blue(0.000000,0.000000), White Point(0.000000,0.000000)
Display Luminance: Min Luminance = 0.000000, Max Luminance = 0.000000, MaxFullFrameLuminance = 0.000000
Driver Name: igdumd64.dll,igd10umd64.dll
Driver File Version: 8.15.0010.2702 (English)
Driver Version: 8.15.10.2702
DDI Version: 10
Feature Levels: 10_0,9_1
Driver Model: WDDM 1.1
Hardware Scheduling: Supported:False Enabled:False
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported by Graphics driver
Detachable GPU: No
Hybrid Graphics GPU: Not Applicable
Power P-states: Not Applicable
Virtualization: Not Supported
Block List: DISABLE_HWSCH
Catalog Attributes: N/A
Driver Attributes: Final Retail
Driver Date/Size: 10/03/2013 04:00:00 p. m., 6593816 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: Unknown
Device Identifier: {D7B78E66-6D72-11CF-B8E9-1EF6A3C2C535}
Vendor ID: 0x8086
Device ID: 0x2E32
SubSys ID: 0xD6148086
Revision ID: 0x0003
Driver Strong Name: oem4.inf:5f63e5345dba0087:iEGL0:8.15.10.2702:pci\ven_8086&dev_2e32
Rank Of Driver: 00EC2001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeWMV9_C ModeVC1_B ModeVC1_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeMPEG2_MOCOMP {A74CCAE2-F466-45AE-86F5-AB8BE8AF8483} {9E5A0DCA-2B9C-414E-93FB-D2CFAE7E8E63} {07460004-7533-4E1A-BDE3-FF206BF5CE47} DXVA2_ModeWMV9_MoComp DXVA2_ModeWMV9_IDCT DXVA2_ModeVC1_MoComp DXVA2_ModeVC1_IDCT {604F8E64-4951-4C54-88FE-ABD25C15B3D6} {604F8E66-4951-4C54-88FE-ABD25C15B3D6}
Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 1
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported
PanelFitter Caps: Not Supported
PanelFitter Stretch: Not Supported.
Sat Dec 9 06:37:58 2023
Windows-10-10.0.19041
Ren'Py 8.1.3.23091805

Bootstrap to the start of init.init. took 0.13s
Early init. took 0.01s
Loader init. took 0.05s
Loading error handling. took 0.99s
Loading script. took 13.32s
Loading save slot metadata. took 0.05s
Loading persistent. took 0.02s
Set script version to: (8, 1, 3)
- Init at images.rpyc:16 took 0.83400 s.
Running init code. took 1.08s
Exception in thread Thread-1:
Traceback (most recent call last):
File "/home/tom/ab/renpy-build-fix/tmp/install.linux-x86_64/lib/python3.9/threading.py", line 973, in _bootstrap_inner
File "game/definitions.rpy", line 155, in run
File "python-packages/pypresence/presence.py", line 13, in __init__
File "python-packages/pypresence/baseclient.py", line 28, in __init__
pypresence.exceptions.DiscordNotFound: Could not find Discord installed and running on this machine.
Loading analysis data. took 0.12s
Analyze and compile ATL. took 0.31s
Reloading save slot metadata. took 0.03s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache. took 0.00s
Making clean stores. took 0.00s
Initial gc. took 0.77s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: b"Couldn't load nvlib." (can be ignored)
Creating interface object. took 0.02s
Cleaning stores took 0.00s
Init translation took 0.79s
Build styles took 0.03s
Load screen analysis took 0.08s
Analyze screens took 0.02s
Save screen analysis took 0.00s
Prepare screens took 0.18s
Save pyanalysis. took 0.02s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start. took 0.98s

Initializing gl2 renderer:
primary display bounds: (0, 0, 1024, 768)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find b'glActiveTexture': b'That operation is not supported'
UGUU couldn't find b'glAttachShader': b'That operation is not supported'
UGUU couldn't find b'glBeginQuery': b'That operation is not supported'
UGUU couldn't find b'glBeginTransformFeedback': b'That operation is not supported'
UGUU couldn't find b'glBindAttribLocation': b'That operation is not supported'
UGUU couldn't find b'glBindBuffer': b'That operation is not supported'
UGUU couldn't find b'glBindBufferBase': b'That operation is not supported'
UGUU couldn't find b'glBindBufferRange': b'That operation is not supported'
UGUU couldn't find b'glBindFramebuffer': b'That operation is not supported'
UGUU couldn't find b'glBindRenderbuffer': b'That operation is not supported'
UGUU couldn't find b'glBindVertexArray': b'That operation is not supported'
UGUU couldn't find b'glBlendColor': b'That operation is not supported'
UGUU couldn't find b'glBlendEquation': b'That operation is not supported'
UGUU couldn't find b'glBlendEquationSeparate': b'That operation is not supported'
UGUU couldn't find b'glBlendFuncSeparate': b'That operation is not supported'
UGUU couldn't find b'glBlitFramebuffer': b'That operation is not supported'
UGUU couldn't find b'glBufferData': b'That operation is not supported'
UGUU couldn't find b'glBufferSubData': b'That operation is not supported'
UGUU couldn't find b'glCheckFramebufferStatus': b'That operation is not supported'
UGUU couldn't find b'glClearBufferfi': b'That operation is not supported'
UGUU couldn't find b'glClearBufferfv': b'That operation is not supported'
UGUU couldn't find b'glClearBufferiv': b'That operation is not supported'
UGUU couldn't find b'glClearBufferuiv': b'That operation is not supported'
UGUU couldn't find b'glCompileShader': b'That operation is not supported'
UGUU couldn't find b'glCompressedTexImage2D': b'That operation is not supported'
UGUU couldn't find b'glCompressedTexImage3D': b'That operation is not supported'
UGUU couldn't find b'glCompressedTexSubImage2D': b'That operation is not supported'
UGUU couldn't find b'glCompressedTexSubImage3D': b'That operation is not supported'
UGUU couldn't find b'glCopyTexSubImage3D': b'That operation is not supported'
UGUU couldn't find b'glCreateProgram': b'That operation is not supported'
UGUU couldn't find b'glCreateShader': b'That operation is not supported'
UGUU couldn't find b'glDeleteBuffers': b'That operation is not supported'
UGUU couldn't find b'glDeleteFramebuffers': b'That operation is not supported'
UGUU couldn't find b'glDeleteProgram': b'That operation is not supported'
UGUU couldn't find b'glDeleteQueries': b'That operation is not supported'
UGUU couldn't find b'glDeleteRenderbuffers': b'That operation is not supported'
UGUU couldn't find b'glDeleteShader': b'That operation is not supported'
UGUU couldn't find b'glDeleteVertexArrays': b'That operation is not supported'
UGUU couldn't find b'glDetachShader': b'That operation is not supported'
UGUU couldn't find b'glDisableVertexAttribArray': b'That operation is not supported'
UGUU couldn't find b'glDrawBuffers': b'That operation is not supported'
UGUU couldn't find b'glDrawRangeElements': b'That operation is not supported'
UGUU couldn't find b'glEnableVertexAttribArray': b'That operation is not supported'
UGUU couldn't find b'glEndQuery': b'That operation is not supported'
UGUU couldn't find b'glEndTransformFeedback': b'That operation is not supported'
UGUU couldn't find b'glFlushMappedBufferRange': b'That operation is not supported'
UGUU couldn't find b'glFramebufferRenderbuffer': b'That operation is not supported'
UGUU couldn't find b'glFramebufferTexture2D': b'That operation is not supported'
UGUU couldn't find b'glFramebufferTextureLayer': b'That operation is not supported'
UGUU couldn't find b'glGenBuffers': b'That operation is not supported'
UGUU couldn't find b'glGenFramebuffers': b'That operation is not supported'
UGUU couldn't find b'glGenQueries': b'That operation is not supported'
UGUU couldn't find b'glGenRenderbuffers': b'That operation is not supported'
UGUU couldn't find b'glGenVertexArrays': b'That operation is not supported'
UGUU couldn't find b'glGenerateMipmap': b'That operation is not supported'
UGUU couldn't find b'glGetActiveAttrib': b'That operation is not supported'
UGUU couldn't find b'glGetActiveUniform': b'That operation is not supported'
UGUU couldn't find b'glGetAttachedShaders': b'That operation is not supported'
UGUU couldn't find b'glGetAttribLocation': b'That operation is not supported'
UGUU couldn't find b'glGetBufferParameteriv': b'That operation is not supported'
UGUU couldn't find b'glGetBufferPointerv': b'That operation is not supported'
UGUU couldn't find b'glGetFragDataLocation': b'That operation is not supported'
UGUU couldn't find b'glGetFramebufferAttachmentParameteriv': b'That operation is not supported'
UGUU couldn't find b'glGetIntegeri_v': b'That operation is not supported'
UGUU couldn't find b'glGetProgramInfoLog': b'That operation is not supported'
UGUU couldn't find b'glGetProgramiv': b'That operation is not supported'
UGUU couldn't find b'glGetQueryObjectuiv': b'That operation is not supported'
UGUU couldn't find b'glGetQueryiv': b'That operation is not supported'
UGUU couldn't find b'glGetRenderbufferParameteriv': b'That operation is not supported'
UGUU couldn't find b'glGetShaderInfoLog': b'That operation is not supported'
UGUU couldn't find b'glGetShaderSource': b'That operation is not supported'
UGUU couldn't find b'glGetShaderiv': b'That operation is not supported'
UGUU couldn't find b'glGetStringi': b'That operation is not supported'
UGUU couldn't find b'glGetTransformFeedbackVarying': b'That operation is not supported'
UGUU couldn't find b'glGetUniformLocation': b'That operation is not supported'
UGUU couldn't find b'glGetUniformfv': b'That operation is not supported'
UGUU couldn't find b'glGetUniformiv': b'That operation is not supported'
UGUU couldn't find b'glGetUniformuiv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribIiv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribIuiv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribPointerv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribfv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribiv': b'That operation is not supported'
UGUU couldn't find b'glIsBuffer': b'That operation is not supported'
UGUU couldn't find b'glIsFramebuffer': b'That operation is not supported'
UGUU couldn't find b'glIsProgram': b'That operation is not supported'
UGUU couldn't find b'glIsQuery': b'That operation is not supported'
UGUU couldn't find b'glIsRenderbuffer': b'That operation is not supported'
UGUU couldn't find b'glIsShader': b'That operation is not supported'
UGUU couldn't find b'glIsVertexArray': b'That operation is not supported'
UGUU couldn't find b'glLinkProgram': b'That operation is not supported'
UGUU couldn't find b'glMapBufferRange': b'That operation is not supported'
UGUU couldn't find b'glRenderbufferStorage': b'That operation is not supported'
UGUU couldn't find b'glRenderbufferStorageMultisample': b'That operation is not supported'
UGUU couldn't find b'glSampleCoverage': b'That operation is not supported'
UGUU couldn't find b'glShaderSource': b'That operation is not supported'
UGUU couldn't find b'glStencilFuncSeparate': b'That operation is not supported'
UGUU couldn't find b'glStencilMaskSeparate': b'That operation is not supported'
UGUU couldn't find b'glStencilOpSeparate': b'That operation is not supported'
UGUU couldn't find b'glTexImage3D': b'That operation is not supported'
UGUU couldn't find b'glTexSubImage3D': b'That operation is not supported'
UGUU couldn't find b'glTransformFeedbackVaryings': b'That operation is not supported'
UGUU couldn't find b'glUniform1f': b'That operation is not supported'
UGUU couldn't find b'glUniform1fv': b'That operation is not supported'
UGUU couldn't find b'glUniform1i': b'That operation is not supported'
UGUU couldn't find b'glUniform1iv': b'That operation is not supported'
UGUU couldn't find b'glUniform1ui': b'That operation is not supported'
UGUU couldn't find b'glUniform1uiv': b'That operation is not supported'
UGUU couldn't find b'glUniform2f': b'That operation is not supported'
UGUU couldn't find b'glUniform2fv': b'That operation is not supported'
UGUU couldn't find b'glUniform2i': b'That operation is not supported'
UGUU couldn't find b'glUniform2iv': b'That operation is not supported'
UGUU couldn't find b'glUniform2ui': b'That operation is not supported'
UGUU couldn't find b'glUniform2uiv': b'That operation is not supported'
UGUU couldn't find b'glUniform3f': b'That operation is not supported'
UGUU couldn't find b'glUniform3fv': b'That operation is not supported'
UGUU couldn't find b'glUniform3i': b'That operation is not supported'
UGUU couldn't find b'glUniform3iv': b'That operation is not supported'
UGUU couldn't find b'glUniform3ui': b'That operation is not supported'
UGUU couldn't find b'glUniform3uiv': b'That operation is not supported'
UGUU couldn't find b'glUniform4f': b'That operation is not supported'
UGUU couldn't find b'glUniform4fv': b'That operation is not supported'
UGUU couldn't find b'glUniform4i': b'That operation is not supported'
UGUU couldn't find b'glUniform4iv': b'That operation is not supported'
UGUU couldn't find b'glUniform4ui': b'That operation is not supported'
UGUU couldn't find b'glUniform4uiv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix2fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix2x3fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix2x4fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix3fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix3x2fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix3x4fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix4fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix4x2fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix4x3fv': b'That operation is not supported'
UGUU couldn't find b'glUnmapBuffer': b'That operation is not supported'
UGUU couldn't find b'glUseProgram': b'That operation is not supported'
UGUU couldn't find b'glValidateProgram': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib1f': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib1fv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib2f': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib2fv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib3f': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib3fv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib4f': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib4fv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribI4i': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribI4iv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribI4ui': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribI4uiv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribIPointer': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribPointer': b'That operation is not supported'
The following gl functions are missing:

  • glActiveTexture
  • glAttachShader
  • glBindFramebuffer
  • glBindRenderbuffer
  • glBlendEquation
  • glBlendEquationSeparate
  • glBlendFuncSeparate
  • glCompileShader
  • glCreateProgram
  • glCreateShader
  • glDeleteFramebuffers
  • glDeleteRenderbuffers
  • glDeleteShader
  • glDisableVertexAttribArray
  • glEnableVertexAttribArray
  • glFramebufferRenderbuffer
  • glFramebufferTexture2D
  • glGenFramebuffers
  • glGenRenderbuffers
  • glGenerateMipmap
  • glGetAttribLocation
  • glGetProgramInfoLog
  • glGetProgramiv
  • glGetShaderInfoLog
  • glGetShaderiv
  • glGetUniformLocation
  • glLinkProgram
  • glRenderbufferStorage
  • glShaderSource
  • glUniform1f
  • glUniform1i
  • glUniform2f
  • glUniform3f
  • glUniform4f
  • glUniformMatrix4fv
  • glUseProgram
  • glVertexAttribPointer

Initializing angle2 renderer:
primary display bounds: (0, 0, 1024, 768)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not create GLES window surface')

Initializing gles2 renderer:
primary display bounds: (0, 0, 1024, 768)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not create GLES window surface')

Initializing gl renderer:
primary display bounds: (0, 0, 1024, 768)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find b'glActiveTexture': b'That operation is not supported'
UGUU couldn't find b'glAttachShader': b'That operation is not supported'
UGUU couldn't find b'glBeginQuery': b'That operation is not supported'
UGUU couldn't find b'glBeginTransformFeedback': b'That operation is not supported'
UGUU couldn't find b'glBindAttribLocation': b'That operation is not supported'
UGUU couldn't find b'glBindBuffer': b'That operation is not supported'
UGUU couldn't find b'glBindBufferBase': b'That operation is not supported'
UGUU couldn't find b'glBindBufferRange': b'That operation is not supported'
UGUU couldn't find b'glBindFramebuffer': b'That operation is not supported'
UGUU couldn't find b'glBindRenderbuffer': b'That operation is not supported'
UGUU couldn't find b'glBindVertexArray': b'That operation is not supported'
UGUU couldn't find b'glBlendColor': b'That operation is not supported'
UGUU couldn't find b'glBlendEquation': b'That operation is not supported'
UGUU couldn't find b'glBlendEquationSeparate': b'That operation is not supported'
UGUU couldn't find b'glBlendFuncSeparate': b'That operation is not supported'
UGUU couldn't find b'glBlitFramebuffer': b'That operation is not supported'
UGUU couldn't find b'glBufferData': b'That operation is not supported'
UGUU couldn't find b'glBufferSubData': b'That operation is not supported'
UGUU couldn't find b'glCheckFramebufferStatus': b'That operation is not supported'
UGUU couldn't find b'glClearBufferfi': b'That operation is not supported'
UGUU couldn't find b'glClearBufferfv': b'That operation is not supported'
UGUU couldn't find b'glClearBufferiv': b'That operation is not supported'
UGUU couldn't find b'glClearBufferuiv': b'That operation is not supported'
UGUU couldn't find b'glCompileShader': b'That operation is not supported'
UGUU couldn't find b'glCompressedTexImage2D': b'That operation is not supported'
UGUU couldn't find b'glCompressedTexImage3D': b'That operation is not supported'
UGUU couldn't find b'glCompressedTexSubImage2D': b'That operation is not supported'
UGUU couldn't find b'glCompressedTexSubImage3D': b'That operation is not supported'
UGUU couldn't find b'glCopyTexSubImage3D': b'That operation is not supported'
UGUU couldn't find b'glCreateProgram': b'That operation is not supported'
UGUU couldn't find b'glCreateShader': b'That operation is not supported'
UGUU couldn't find b'glDeleteBuffers': b'That operation is not supported'
UGUU couldn't find b'glDeleteFramebuffers': b'That operation is not supported'
UGUU couldn't find b'glDeleteProgram': b'That operation is not supported'
UGUU couldn't find b'glDeleteQueries': b'That operation is not supported'
UGUU couldn't find b'glDeleteRenderbuffers': b'That operation is not supported'
UGUU couldn't find b'glDeleteShader': b'That operation is not supported'
UGUU couldn't find b'glDeleteVertexArrays': b'That operation is not supported'
UGUU couldn't find b'glDetachShader': b'That operation is not supported'
UGUU couldn't find b'glDisableVertexAttribArray': b'That operation is not supported'
UGUU couldn't find b'glDrawBuffers': b'That operation is not supported'
UGUU couldn't find b'glDrawRangeElements': b'That operation is not supported'
UGUU couldn't find b'glEnableVertexAttribArray': b'That operation is not supported'
UGUU couldn't find b'glEndQuery': b'That operation is not supported'
UGUU couldn't find b'glEndTransformFeedback': b'That operation is not supported'
UGUU couldn't find b'glFlushMappedBufferRange': b'That operation is not supported'
UGUU couldn't find b'glFramebufferRenderbuffer': b'That operation is not supported'
UGUU couldn't find b'glFramebufferTexture2D': b'That operation is not supported'
UGUU couldn't find b'glFramebufferTextureLayer': b'That operation is not supported'
UGUU couldn't find b'glGenBuffers': b'That operation is not supported'
UGUU couldn't find b'glGenFramebuffers': b'That operation is not supported'
UGUU couldn't find b'glGenQueries': b'That operation is not supported'
UGUU couldn't find b'glGenRenderbuffers': b'That operation is not supported'
UGUU couldn't find b'glGenVertexArrays': b'That operation is not supported'
UGUU couldn't find b'glGenerateMipmap': b'That operation is not supported'
UGUU couldn't find b'glGetActiveAttrib': b'That operation is not supported'
UGUU couldn't find b'glGetActiveUniform': b'That operation is not supported'
UGUU couldn't find b'glGetAttachedShaders': b'That operation is not supported'
UGUU couldn't find b'glGetAttribLocation': b'That operation is not supported'
UGUU couldn't find b'glGetBufferParameteriv': b'That operation is not supported'
UGUU couldn't find b'glGetBufferPointerv': b'That operation is not supported'
UGUU couldn't find b'glGetFragDataLocation': b'That operation is not supported'
UGUU couldn't find b'glGetFramebufferAttachmentParameteriv': b'That operation is not supported'
UGUU couldn't find b'glGetIntegeri_v': b'That operation is not supported'
UGUU couldn't find b'glGetProgramInfoLog': b'That operation is not supported'
UGUU couldn't find b'glGetProgramiv': b'That operation is not supported'
UGUU couldn't find b'glGetQueryObjectuiv': b'That operation is not supported'
UGUU couldn't find b'glGetQueryiv': b'That operation is not supported'
UGUU couldn't find b'glGetRenderbufferParameteriv': b'That operation is not supported'
UGUU couldn't find b'glGetShaderInfoLog': b'That operation is not supported'
UGUU couldn't find b'glGetShaderSource': b'That operation is not supported'
UGUU couldn't find b'glGetShaderiv': b'That operation is not supported'
UGUU couldn't find b'glGetStringi': b'That operation is not supported'
UGUU couldn't find b'glGetTransformFeedbackVarying': b'That operation is not supported'
UGUU couldn't find b'glGetUniformLocation': b'That operation is not supported'
UGUU couldn't find b'glGetUniformfv': b'That operation is not supported'
UGUU couldn't find b'glGetUniformiv': b'That operation is not supported'
UGUU couldn't find b'glGetUniformuiv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribIiv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribIuiv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribPointerv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribfv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribiv': b'That operation is not supported'
UGUU couldn't find b'glIsBuffer': b'That operation is not supported'
UGUU couldn't find b'glIsFramebuffer': b'That operation is not supported'
UGUU couldn't find b'glIsProgram': b'That operation is not supported'
UGUU couldn't find b'glIsQuery': b'That operation is not supported'
UGUU couldn't find b'glIsRenderbuffer': b'That operation is not supported'
UGUU couldn't find b'glIsShader': b'That operation is not supported'
UGUU couldn't find b'glIsVertexArray': b'That operation is not supported'
UGUU couldn't find b'glLinkProgram': b'That operation is not supported'
UGUU couldn't find b'glMapBufferRange': b'That operation is not supported'
UGUU couldn't find b'glRenderbufferStorage': b'That operation is not supported'
UGUU couldn't find b'glRenderbufferStorageMultisample': b'That operation is not supported'
UGUU couldn't find b'glSampleCoverage': b'That operation is not supported'
UGUU couldn't find b'glShaderSource': b'That operation is not supported'
UGUU couldn't find b'glStencilFuncSeparate': b'That operation is not supported'
UGUU couldn't find b'glStencilMaskSeparate': b'That operation is not supported'
UGUU couldn't find b'glStencilOpSeparate': b'That operation is not supported'
UGUU couldn't find b'glTexImage3D': b'That operation is not supported'
UGUU couldn't find b'glTexSubImage3D': b'That operation is not supported'
UGUU couldn't find b'glTransformFeedbackVaryings': b'That operation is not supported'
UGUU couldn't find b'glUniform1f': b'That operation is not supported'
UGUU couldn't find b'glUniform1fv': b'That operation is not supported'
UGUU couldn't find b'glUniform1i': b'That operation is not supported'
UGUU couldn't find b'glUniform1iv': b'That operation is not supported'
UGUU couldn't find b'glUniform1ui': b'That operation is not supported'
UGUU couldn't find b'glUniform1uiv': b'That operation is not supported'
UGUU couldn't find b'glUniform2f': b'That operation is not supported'
UGUU couldn't find b'glUniform2fv': b'That operation is not supported'
UGUU couldn't find b'glUniform2i': b'That operation is not supported'
UGUU couldn't find b'glUniform2iv': b'That operation is not supported'
UGUU couldn't find b'glUniform2ui': b'That operation is not supported'
UGUU couldn't find b'glUniform2uiv': b'That operation is not supported'
UGUU couldn't find b'glUniform3f': b'That operation is not supported'
UGUU couldn't find b'glUniform3fv': b'That operation is not supported'
UGUU couldn't find b'glUniform3i': b'That operation is not supported'
UGUU couldn't find b'glUniform3iv': b'That operation is not supported'
UGUU couldn't find b'glUniform3ui': b'That operation is not supported'
UGUU couldn't find b'glUniform3uiv': b'That operation is not supported'
UGUU couldn't find b'glUniform4f': b'That operation is not supported'
UGUU couldn't find b'glUniform4fv': b'That operation is not supported'
UGUU couldn't find b'glUniform4i': b'That operation is not supported'
UGUU couldn't find b'glUniform4iv': b'That operation is not supported'
UGUU couldn't find b'glUniform4ui': b'That operation is not supported'
UGUU couldn't find b'glUniform4uiv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix2fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix2x3fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix2x4fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix3fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix3x2fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix3x4fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix4fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix4x2fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix4x3fv': b'That operation is not supported'
UGUU couldn't find b'glUnmapBuffer': b'That operation is not supported'
UGUU couldn't find b'glUseProgram': b'That operation is not supported'
UGUU couldn't find b'glValidateProgram': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib1f': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib1fv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib2f': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib2fv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib3f': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib3fv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib4f': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib4fv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribI4i': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribI4iv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribI4ui': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribI4uiv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribIPointer': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribPointer': b'That operation is not supported'
The following gl functions are missing:

  • glActiveTexture
  • glAttachShader
  • glBindFramebuffer
  • glCompileShader
  • glCreateProgram
  • glCreateShader
  • glDeleteFramebuffers
  • glDeleteProgram
  • glDeleteShader
  • glDisableVertexAttribArray
  • glEnableVertexAttribArray
  • glFramebufferTexture2D
  • glGenFramebuffers
  • glGetAttribLocation
  • glGetProgramInfoLog
  • glGetProgramiv
  • glGetShaderInfoLog
  • glGetShaderiv
  • glGetUniformLocation
  • glLinkProgram
  • glShaderSource
  • glUniform1f
  • glUniform1i
  • glUniform2f
  • glUniform4f
  • glUniformMatrix4fv
  • glUseProgram
  • glVertexAttribPointer

Initializing angle renderer:
primary display bounds: (0, 0, 1024, 768)
swap interval: 1 frames
Windowed mode.
Vendor: "b'Google Inc.'"
Renderer: b'ANGLE (Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1) Direct3D11 vs_4_0 ps_4_0)'
Version: b'OpenGL ES 2.0.0 (ANGLE 2.1.0.a4b21cf26074)'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using angle renderer.
Texture testing:

  • Hardware max texture size: 8192
  • 64px textures work.
  • 128px textures work.
  • 256px textures work.
  • 512px textures work.
  • 1024px textures work.
  • 2048px textures work.
  • Screen sizes: virtual=(1920, 1080) physical=(922, 519) drawable=(922, 519)
    Root FBO is: 0
    FBO Maximum Texture Size: 2048
    Screen sizes: virtual=(1920, 1080) physical=(922, 519) drawable=(922, 519)
    Root FBO is: 0
    FBO Maximum Texture Size: 2048
    Screen sizes: virtual=(1920, 1080) physical=(922, 519) drawable=(922, 519)
    Root FBO is: 0
    FBO Maximum Texture Size: 2048

Resultado: +0

122. Yulianita21,

Hola.
quiero probar el juego, pero hay algún requisito especial para jugar? hay que instalar muchas cosas y configurar muchas cosas? espero respuestas. gracias

Resultado: +0

123. felipe123,

¡hola! yo qiero jugar drean land pero no sé si hái qe registrarse o como me ayudan porfa

Resultado: +0

124. Catbriel,

lol dreamland? nada qué ver con este coso.

Resultado: +0

125. El-Duende-endemoniado,

hilo equivocado, supongo

Resultado: +0

126. felipe123,

si perdón me confundí

Resultado: +0

127. Catbriel,

ni ay hilo de dreamland wtf.

Resultado: +0

128. Alexander-Mortem,

gente sobre lo que pregunté mas arriba, alguien sabe que pasa que no me deja jugar y de echo, si ay un hilo de Dreamland, pero está mas escondido que mi corazón jajajaja

Resultado: +0

129. felipe123,

a conrazón no lo encontraba xddd

Resultado: +0

130. Alexander-Mortem,

tu tranqui Felipe, en estos días hago un tuto lo mas completo que pueda del juego, ya ay algo en mi canal, pero es mas un gameplay, igual lo puedes checar si quieres

Resultado: +0

131. felipe123,

lla lo bí i sebé qe está bueno el juego el ambiente la música i todo i poreso lo qiero jugar para ver como es el juego i eso pero no sé si sigue el mismo problema de crear cuenta o lla soluzionaron eso

Resultado: +0

132. arielfmeza,

bueno pero ya no desvíen hilo porfavor

Resultado: +0

133. LittleCat,

Muy bueno el juego, Aunque las desiciones que te dejan tomar son contadas. Una pregunta, ¿Hay múltiples finales? tal vez uno mas largo? porque... alerta de spoiler, presiona control a qui mismo si no te quieres tirar un buen spoiler. contaré hasta 3. 1, 2, 3. Ok, por si no quedó claro, spoiler una vez mas. solo obtuve el final donde Isao se queda con Ema, no mas. :D

Resultado: +0

134. arielfmeza,

si, tiene distintos finales. dependiendo de las deciciones que elijas

Resultado: +0

135. felipe123,

bueno lla no desvío ilo draqe lo siento xd

Resultado: +0

136. Pablo,

spóilers en el mensaje, spoilers spoilers spoilers pulsá control novato jajajjajajajaja. diooos, al fin un hilo para esto. te lo merecías rin mi amorrrhrrrhrrrts <3 :* todavía te amo a pesar del final tan mierda que te dieron los de four leaf… alguien sabe si no hay continuación aunque sea no canon? creo campanella studios estava haciendo una, pero que yo sepa accesible no es. alguien gonoce otra novela como ks? que tenga buenos diálogos y todo, pero que no sea tipo trigaea que a veces vuelves a lugares, y (spóiler) esra es lo único que cambia, pero... las descris de lugares pus ciempre son las mismas y quiero algo como ks, aunque se que es difícilmente igualable, más aún insuperable. música, efectos, personajes, anime. shiina te juro que vengaré que no te dieran tu ruta nena a, y si, dato curioso: se supone que por una mala escritura al inglés el personaje femenino de cabello rosa característico misha originalmente se llama mikado shiina, o shiina mikado si lo quieren con pronunciación y ubicación española. el apeído no cambia, (misha mikado) pero el nombre si

Resultado: +0

Última edición por Pablo, 15.12.2023 14:15:32

137. arielfmeza,

ahora que en este se pueden añadir mods ojalá alguien haga uno con alguna continuación

Resultado: +1

138. Pablo,

a qué te refieres con ahora que en este, y a qué te refieres a un bot con continuación? si te refieres a IA, es mejor programado porque depende del mensaje no sería la isma continuación y a la IA se le pueden olvidar cosas

Resultado: +0

139. un-kit-de-herramientas,

No no, a ciertas novelas visuales les hacen mods, modificaciones hechas por fans. Pueden ser secuelas, parodias, historias que pasan en un mundo alternativo o que nada tienen que ver, de todo puede ser.

Resultado: +1

Última edición por un-kit-de-herramientas, 15.12.2023 15:25:11

140. arielfmeza,

exactamente

Resultado: +0

141. El-Duende-endemoniado,

otra cosa es que a Lilly la pronuncia como lion el lector xdd

Resultado: +0

142. arielfmeza,

oye si, será cosa del lector? o habrá que reportar error de tradu

Resultado: +1

143. Marshmello,

Es verdad, como tengo un diccionario con pronunciaciones de algunas palabras en inglés me lo lee como "layon" jajaj.

Resultado: +1

144. un-kit-de-herramientas,

Cuando me toque les comento, porque hasta ahora no me dio tiempo a probar con la traducciíon así a profundidad, pero cuando yo jugaba en inglés siempre fue Lilly.

Resultado: +0

145. Marshmello,

Error de traducción imagino entonces. Curioso porque en algunas partes sí lo lee como "Lilly" pero la mayor parte es "Lion"

Resultado: +1

146. El-Duende-endemoniado,

dice Lion cuando ba un diálogo, por ejemplo, Lion: Pronto iniciará el festival.
Pero cuando por ejemplo el prota la menciona si lo dice bién: Lilly está junto a Hanaco en la asotea. Solo por dar ejemplos.

Resultado: +0

147. Alexander-Mortem,

chicos, alguien me puede responder mi mensaje de mas arriba, aún no se porqué no me deja jugar

Resultado: +0

148. Pablo,

jente, yo por eso prefiero el HTML de katawa porque tiene música, efectos etc y que yo sepa tiene la historia completa, eso si en inglés y según lo que dicen no veo mucha diferencia entre la app y el HTML.

Resultado: +0

Última edición por Pablo, 16.12.2023 15:15:48

149. Alexander-Mortem,

pues yo por ahora juego ese, porque el otor pues ni idea porqué no deja jugar

Resultado: +0

150. arielfmeza,

nno el HTML no. lo mejor es este tiene imágenes que ovbio a nosotros da igual pero están, yo prefiero jugar presionando un botón, y jugarlo en español sin tener que usar traductor es lo mjor

Resultado: +1

179 mensajes, 6 páginas:  1; 3 45 6 ↖ Volver a la lista de temas

Responder al tema

Usted debe estar conectado para poder postear.

¿Perdió su contraseña? Crear una cuenta