Hello,
@Aminiel a bit of a longer post, but I've tried to address everything on my mind regarding the game...
First of all, thanks for the implemented changes. Here are some comments:
Regarding passing the judge to someone else, yes, it's normal that you can be chosen multiple times or that sometimes there might be no other option for a judge than you yourself. This was the same with the old f11 accidental feature too, so nothing unusual there.
However, I think I have a small request because I have the impression we introduced an accidental conflict now:
In English, can't we change "Pass to someone else" to "Give to someone else"?
This is because if we now do shift+P or P to manually add/remove points, we will pass to someone else because this menu uses quick letter selection and P is Pass.
To be more exact with shift+P both actions are performed one after another (because there is another underlying bug in the quick letter selection menus I should report at some point but up to now it did no visible harm...).
Basically when a quick letter selection menu is open, pressing some letter that performs a different shortcut duplicates the event. For example, 1000 miles, try to junk a card, in the yes/no menu press shift+I. The message will be spoken twice and shift+I is duplicated.
-Ironically no such bugs on the Web, this might be a small V3 regression…
For point 5, the sound, in fact you alredy have one. That's the same sound as when it's your turn. By default, it's only played when you aren't on the game window, though.
Yes, this is not a problem, the sound is something I use even when on the game window, and this sound works fine. However, that wasn't my intention.
This sound will play only if it is my turn to judge now. This part is completely logical, and it shouldn't change.
What I was more interested in is a sound when any proposal is accepted or refused, instead of nothing. For instance, something like the Quiz party right answer/wrong answer sound. Now that I think about it a little, it might be more interesting to apply this sound only when your proposals got accepted/refused.
For point 3, we need to think about it in more details.
Why not implementing it when the judge is fixed for the whole game or the round, i.e. allow him/her to add/remove points while the game is paused / between rounds.
But how should it be when the judge changes at each proposition ?
Ask a confirmation to a random player that the round is over and that the next one can start ?
Discussions are open.
Well, I am a little biased for this, so I will let someone else give their opinion, but basically, whenever we play this game, it is either with friends, or with people that we know, and there is usually some kind of voice chat going on because it makes the game more fun and it is much easier to discuss the proposals.
Thus, for us it doesn't really matter who is the judge. The point is that, if there were some mistakes, when the round ends, one person can shout at the master to pause the game, and then whoever was the judge can just fix the points, afterwards the game resumes. In the mode where everybody is the judge, in my example that would just be whoever judged the last word.
Of course, this is certainly not the case for public games with unknown people, so maybe I will come up with a different solution. I'll think about it a little...
Regarding table saving, again, same bias. For our games nobody would really use it to cheat.
It's more of a, ok, I got a phone call, save the game and then we resume after I am done doing whatever I need to do. But, obviously, I understand the loopholes this would introduce, so this is perfectly reasonable. I do however have 1 question:
In this case, wouldn't it be better to completely block saving when a round is in progress and notify with a message that you can only save in the judging phase? It is a shame if somebody saves by accident (or because they don't realize it is impossible) and then all the work done so far is just lost...
I think we should perfectly allow it during the judging phase though. What Ynwa says is valid, but again, in my opinion, this is not a type of game you will just save in the middle of a round and then decide to continue in 7 days, or something similar. If you forget something, the other players are here to flag it, and you yourself should have the history in the worst case to be reminded about what was done.
Now, about saving, I have experienced something a lot more weird that should probably be looked into:
6 of us were in the game, and we were in the middle of a round. Suddenly, one person left and a bot came (see another comment about that below).
The table master wanted to save and restore (in this case we knew the limitation, but thought it might be the best to reset the round, pause and see if we have a player replacement).
However, now after restoring, 3 people became spectators for no reason, and only 3 of us remained in the game. I think that possibly the game took into account that 3 people already wrote some answers during the round, and the 3 other ones wrote nothing and became spectators, but I could also be completely wrong as I have no idea why or how that happened, but it might be worth checking.
Additional comment: The feature where a bot always joins is sometimes extremely useful, but completely ruins the games such as this one, Scrabble, or the Quiz, where the bots do absolutely nothing. I hope you can check this topic and consider fixing this.
Either ways, thanks for the development done so far, and for an awesome game!