Classification of Turn Messages

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1. Sylphrena,

Would it be possible to classify turn messages (E.G It's x's turn) as table message as opposed to game message?

That way activating "interrupt speech" on game messages would allow us to hear the last card played rather than player's turn and would make life much easier in most games. It can have the additional benefit of being able to follow turns outside the Playroom window when table messages are set to always read.

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2. Aminiel,

Hello,

Right now, no, it isn't possible to change message classification so easily, sorry.

However, with client 3.0, that's maybe well the time to discuss message classification in general. Any changes wouldn't be immediate as it's still quite some work, but nobody ever talked about it since 2.0 release 7-8 years ago.

AS a reminder, the different kind of messages are:

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