Quentin C playroom VS RS Games

68 messages, 3 pages: 1 23  ↖ Go back to topic list

61. Cocoa,

I can never prefer RS, I do not even have a simple reason to

62. YNWA,

Each platform has its advantages and disadvantages as with everything is life. Do you prefer Pepsi or Coca-Cola, do you support Liverpool or Manchester United? Whatever your preference one in its own way drives the other. I do agree with people that the PR is much better but you never know one day RS may produce something that may be the next big thing.

Sometimes you think I would like something new then Gammon and Belote turn up and things get exciting again as you look forward to learning new games. To have more options is better for everybody and with more options it means it is easier to find more people. I started on RS then someone said why not try... or have you used... Most of the time I use the PR but sometimes a change can be good.

63. Nikola,

Yep, their next major and big hit is, you guess it? Rulette! Good luck playing a offline game masked to be online and I hope it is fun for everybody. The only thing RS reminded me is why I look forward to PR v3 even if I will need to wait 2 years, at least I know I am getting something where I can spend more than 5 minutes.

64. ahmat.0,

I use RSGame most of the times and I would say I like it better. It does not crash that much for me. It also allows one to voice chat which the playroom does not. I also think that RSGame might have more people du to them having an app. I can't complain much about the playroom. it work just fine.

65. BigGun,

RSGames having more people is absolutely false. The last I checked, there were around 30 of the m online at one time. Though I see your logic because they have seperet apps for mac, windows and linux though the linux one hasn't been updated in ages.

66. Nikola,

Don't get me started on their apsolutely amazing iOS deal of pay to play, or you know use Windows and play for free or even the web client. Not to even mention their amazing interface logics chosen on there. About having more people, i've posted statistics of both platform in one of the previous messages, and the numbers speak for themselves.

67. helleon,

I'd put money on it being the decision of Kid Friendly Software to charge for the use of the platform on IOS though. you'd need to take out a second mortgage if your main platform was Blindfold Games.

68. Jeff-Rutkowski,

True for the previous post. As for the number of players, I've seen over three-hundred people on here at once.
RSGames simply doesn't have the structure to handle that many players since it is a MOO. MOO is purely a single-core program and is not able to utilize multiple cores let alone multiple threads.
The playroom mops the floor with RS as far as conectivity goes. Three-hundred players would cause the thing to choke and die really fast if it was even attempted.

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