Cribbage

Game rules

Cribbage is an Anglo-Saxon and Canadian game played with a 52 cards deck, which mixes chance and strategy during two different game phases. Classic cribbage is played with two players face to face, but it can also be played with 4 players in teams of 2 (partnership cribbage). Playroom also allows games with 3, 4, 5 or 6 players, either in teams or individually. Rules described right below concern the two players game; the minor modifications needed for a game with more players follow further down.

The winner of the game is the first to reach a defined score, by default 121 points. Games in 61, 91 or 241 points are also common for shorter or longer sessions.

Historically, Cribbage is played on a board with 120 small holes, allowing small tokens to be put into them. This permitted to mark the score of the players. Traditionally, the first who goes out of the board, by marking his 121st point, wins and immediately stops the game without waiting for the end of the round.

Deal

The dealer deals 6 cards to each player one by one, then everyone discards two cards among the 6. The four cards thus discarded by both players together make the aside called crib. The latter stays concealed up to the second phase of the game, in which the points contained in it will be given to the dealer.

Additionally to dealt cards, an additional card is turned face up after the crib is formed. This card is common to all players and can be used by everyone to make combinations in the second phase of the game. If this starting card is a jack, the dealer immediately gets two bonus points.

It isn't rare at all for the dealer to put interesting cards into the crib, knowing that it will belong to him, while the other player will try as much as possible to discard uninteresting cards for the dealer.

Play phase

The first phase of the game might remind you of ninety nine. In turn, each player plays a card of his choice, and each card put on the table counts for a cumulative total of points. For example, if Alice plays a jack, and if Bob continues with a 7, the cumulative total will be 17. Then, if Alice keeps going with an 8, the total becomes 25, and so on.

At your turn, if you aren't able to play a card without making the total exceed 31, your turn is skipped. If nobody can play anymore, the player who played the last card marks a point, the cumulative total is reset to 0, and the player who follows starts a new round of play until a new total of 31. This phase ends when everybody has played all his cards.

If, when playing a card, the total of 31 is exactly reached, two points are marked instead of only one. It isn't uncommon to play twice in a row, or to still have cards to play when your opponent has already played all of theirs.

During this first phase of the game, you can also mark points by different means depending on the cards you play :

Cards from 2 to 10 are worth their face value, face cards all count for 10, and aces for 1 (not 11).

Scoring phase

For the second phase of the game, each player takes back the cards he had in his hand and tries to make combinations to get more points. The crib is given to the dealer and is counted just like all other hands. The visible card drawn at the beginning of the game is common to everybody, and can be used as part of combinations in players' hand and in the crib.

The following combinations give points:

The main subtlety of cribbage scoring, what makes also of course all its interests, is that a card can be part of multiple combinations at the same time without any limit. For example, the hand 4 of club, 5 of spade, 6 of diamond, jack of heart with the common card 4 of heart gives a total of 15 points:

As scoring is one of the main and most intricate parts of cribbage, it isn't automatically done on the Playroom. You must count your points yourself!

A very important rule in cribbage says that all points you miss or count too much , are given to your opponent! Thus, if, for the preceding example, you miss the two ways of doing 4+5+6=15 for 4 points, and therefore said that your hand had a value of 11 points instead of 15, the 4 points you have forgotten are given to your opponent. Be very careful when scoring, so that you don't offer any easy points to other players.

The best possible cribbage hand is 5, 5, 5, jack, with the common card being the last 5 of the same suit as the jack, for a total of 29 points. We count as follows:

By the way, no hand totals 19 points. Some experienced players like joking with this, saying 19 when they have in fact hands that aren't worth any point.

Cribbage for 3, 4, 5 or 6 players, and cribbage in teams

The game with 3, 4, 5 or 6 players is globally played the same way as the standard face to face game, except minor differences that occur mostly in the deal:

There are no special rules for playing in teams, except that, of course, scores are counted together, and as in all card games played in teams, teammates are not allowed to communicate in any way about the cards in their hands. Players must be seated so that each team alternates owning the crib.

Cribbage with time limit

It is possible to fix a maximum thinking time allowed to sum up your hand during the scoring phase. This time can range from 15 to 90 seconds. If the time expires before you indicated the score of your hand, then half of your points rounded down are given to your opponents.

This option is strongly discouraged for beginners. It gives a bit of adrenaline and adds pressure to the game, but increases the risk of making errors due to stress. It's better to first learn how to count accurately than how to count quickly.

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